English/Old/08/25/2021/Module/Wasp
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Start:
* Image [#ef3242a2]
#ref(/English/Other/Material/dino-small-face-wasp.png,cen...
* Module Cost [#v68d8f4e]
|LEFT:|>|CENTER:|>|>|RIGHT:|c
|CENTER:~Name|CENTER:~Image|CENTER:~Rarity|CENTER:~Max le...
| Rage |&ref(/English/Other/Material/module-was...
| Home Territory |&ref(/English/Other/Material/module-was...
| Tactician |&ref(/English/Other/Material/module-was...
| Devour |&ref(/English/Other/Material/module-was...
| Heavy Impact |&ref(/English/Other/Material/module-was...
* Module Effect [#s7950c6c]
** Rage [#dd5ec5ce]
- When health falls below certain threshold. Rage Mode ac...
- Activates when health below: 30%
- Duration: 7s
- Damage increased by: 50% - 300%
- Health Charge
-- When in Rage Mode, part of your ability damage is cove...
-- Health: 10 - 30
- Attack Charge
-- When in Rage Mode, part of your weapon damage is cover...
-- DPS: 5 - 50
** Home Territory [#bf141231]
- As long as you are near a friendly tower. your damage o...
- Maximum distance from tower: 30m
- Damage increased by: 14% - 85%
- Health Charge
-- When near a friendly tower. All incoming damage is dec...
-- Health: 10 - 30
- Attack Charge
-- When near a friendly tower. Health restores at rate: 1...
-- DPS: 5 - 50
** Tactician [#r7bdc4ba]
- Destroying a tower weak spot temporarily increases your...
- Duration: 7s
- Damage increased by: 50% - XXX%
- Health Charge
-- Destroying a tower weak spot additionally increases da...
-- Health: 10 - 30
- Attack Charge
-- Destroying a tower weak spot additionally increases da...
-- DPS: 5 - 50
** Devour [#t5174ad7]
- Kill an enemy to instantly gain part of missing health....
- Amount of missing health restored: 12.2% - XX%
- Health Charge
-- Damage after a kill is increased for a duration: 5s
-- Damage after a kill is increased by: 45% - 200%
-- Health: 10 - 30
- Attack Charge
-- Part of your damage after a kill is converted to healt...
-- Part of your damage after a kill is converted to healt...
-- DPS: 5 - 50
** Heavy Impact [#t5174ad7]
- Grenade leaves a mine after each bounce.
-- Mine damage: 69
- Health Charge
-- Health: 10 - 30
- Attack Charge
-- DPS: 5 - 50
* Link ( Module ) [#c665fc5a]
#ls2(English/Module/)
End:
* Image [#ef3242a2]
#ref(/English/Other/Material/dino-small-face-wasp.png,cen...
* Module Cost [#v68d8f4e]
|LEFT:|>|CENTER:|>|>|RIGHT:|c
|CENTER:~Name|CENTER:~Image|CENTER:~Rarity|CENTER:~Max le...
| Rage |&ref(/English/Other/Material/module-was...
| Home Territory |&ref(/English/Other/Material/module-was...
| Tactician |&ref(/English/Other/Material/module-was...
| Devour |&ref(/English/Other/Material/module-was...
| Heavy Impact |&ref(/English/Other/Material/module-was...
* Module Effect [#s7950c6c]
** Rage [#dd5ec5ce]
- When health falls below certain threshold. Rage Mode ac...
- Activates when health below: 30%
- Duration: 7s
- Damage increased by: 50% - 300%
- Health Charge
-- When in Rage Mode, part of your ability damage is cove...
-- Health: 10 - 30
- Attack Charge
-- When in Rage Mode, part of your weapon damage is cover...
-- DPS: 5 - 50
** Home Territory [#bf141231]
- As long as you are near a friendly tower. your damage o...
- Maximum distance from tower: 30m
- Damage increased by: 14% - 85%
- Health Charge
-- When near a friendly tower. All incoming damage is dec...
-- Health: 10 - 30
- Attack Charge
-- When near a friendly tower. Health restores at rate: 1...
-- DPS: 5 - 50
** Tactician [#r7bdc4ba]
- Destroying a tower weak spot temporarily increases your...
- Duration: 7s
- Damage increased by: 50% - XXX%
- Health Charge
-- Destroying a tower weak spot additionally increases da...
-- Health: 10 - 30
- Attack Charge
-- Destroying a tower weak spot additionally increases da...
-- DPS: 5 - 50
** Devour [#t5174ad7]
- Kill an enemy to instantly gain part of missing health....
- Amount of missing health restored: 12.2% - XX%
- Health Charge
-- Damage after a kill is increased for a duration: 5s
-- Damage after a kill is increased by: 45% - 200%
-- Health: 10 - 30
- Attack Charge
-- Part of your damage after a kill is converted to healt...
-- Part of your damage after a kill is converted to healt...
-- DPS: 5 - 50
** Heavy Impact [#t5174ad7]
- Grenade leaves a mine after each bounce.
-- Mine damage: 69
- Health Charge
-- Health: 10 - 30
- Attack Charge
-- DPS: 5 - 50
* Link ( Module ) [#c665fc5a]
#ls2(English/Module/)
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