English/Old/08/25/2021/Module/Mosquito
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Start:
* Image [#ef3242a2]
#ref(/English/Other/Material/dino-small-face-mosquito.png...
* Module Cost [#wd576f8d]
|LEFT:|>|CENTER:|>|>|RIGHT:|c
|CENTER:~Name|CENTER:~Image|CENTER:~Rarity|CENTER:~Max le...
| Rage |&ref(/English/Other/Material/module-mos...
| Home Territory |&ref(/English/Other/Material/module-mos...
| Tactician |&ref(/English/Other/Material/module-mos...
| Devour |&ref(/English/Other/Material/module-mos...
| Swift Sting |&ref(/English/Other/Material/module-mos...
* Module Effect [#z291c046]
** Rage [#f606916c]
- When health falls below certain threshold. Rage Mode ac...
- Activates when health below: 30%
- Duration: 7s
- Damage increased by: 50% - 300%
- Health Charge
-- When in Rage Mode, part of your ability damage is cove...
-- Health: 10 - 30
- Attack Charge
-- When in Rage Mode, part of your weapon damage is cover...
-- DPS: 5 - 50
** Home Territory [#p507a123]
- As long as you are near a friendly tower. your damage o...
- Maximum distance from tower: 30m
- Damage increased by: 15% - XX% ( If you know, please le...
- Health Charge
-- When near a friendly tower. All incoming damage is dec...
-- Health: 10 - 30
- Attack Charge
-- When near a friendly tower. Health restores at rate: X...
-- DPS: 5 - 50
** Tactician [#z7ca73a0]
- Destroying a tower weak spot temporarily increases your...
- Duration: 7s
- Damage increased by: 50% - 150%
- Health Charge
-- Destroying a tower weak spot additionally increases da...
-- Health: 10 - 30
- Attack Charge
-- Destroying a tower weak spot additionally increases da...
-- DPS: 5 - 50
** Devour [#l1c4743e]
- Kill an enemy to instantly gain part of missing health....
- Amount of missing health restored: 6% - 15%
- Health Charge
-- Damage after a kill is increased for a duration: Xs
-- Damage after a kill is increased by: XX% - XX%
-- Health: 10 - 30
- Attack Charge
-- Part of your damage after a kill is converted to healt...
-- Part of your damage after a kill is converted to healt...
-- DPS: 5 - 50
** Swift Sting [#va7d8e5f]
- Decrease sniper mode cooldown when killing the enemy in...
- Ability cooldown decreased by: X% - 35%
- Health Charge
-- After leaving Sniper Mode. moving speed increased by: ...
-- Duration: 3s
-- Health: 10 - 30
- Attack Charge
-- After leaving Sniper Mode. All incoming damage reduced...
-- DPS: 5 - 50
* Link ( Module ) [#c665fc5a]
#ls2(English/Module/)
End:
* Image [#ef3242a2]
#ref(/English/Other/Material/dino-small-face-mosquito.png...
* Module Cost [#wd576f8d]
|LEFT:|>|CENTER:|>|>|RIGHT:|c
|CENTER:~Name|CENTER:~Image|CENTER:~Rarity|CENTER:~Max le...
| Rage |&ref(/English/Other/Material/module-mos...
| Home Territory |&ref(/English/Other/Material/module-mos...
| Tactician |&ref(/English/Other/Material/module-mos...
| Devour |&ref(/English/Other/Material/module-mos...
| Swift Sting |&ref(/English/Other/Material/module-mos...
* Module Effect [#z291c046]
** Rage [#f606916c]
- When health falls below certain threshold. Rage Mode ac...
- Activates when health below: 30%
- Duration: 7s
- Damage increased by: 50% - 300%
- Health Charge
-- When in Rage Mode, part of your ability damage is cove...
-- Health: 10 - 30
- Attack Charge
-- When in Rage Mode, part of your weapon damage is cover...
-- DPS: 5 - 50
** Home Territory [#p507a123]
- As long as you are near a friendly tower. your damage o...
- Maximum distance from tower: 30m
- Damage increased by: 15% - XX% ( If you know, please le...
- Health Charge
-- When near a friendly tower. All incoming damage is dec...
-- Health: 10 - 30
- Attack Charge
-- When near a friendly tower. Health restores at rate: X...
-- DPS: 5 - 50
** Tactician [#z7ca73a0]
- Destroying a tower weak spot temporarily increases your...
- Duration: 7s
- Damage increased by: 50% - 150%
- Health Charge
-- Destroying a tower weak spot additionally increases da...
-- Health: 10 - 30
- Attack Charge
-- Destroying a tower weak spot additionally increases da...
-- DPS: 5 - 50
** Devour [#l1c4743e]
- Kill an enemy to instantly gain part of missing health....
- Amount of missing health restored: 6% - 15%
- Health Charge
-- Damage after a kill is increased for a duration: Xs
-- Damage after a kill is increased by: XX% - XX%
-- Health: 10 - 30
- Attack Charge
-- Part of your damage after a kill is converted to healt...
-- Part of your damage after a kill is converted to healt...
-- DPS: 5 - 50
** Swift Sting [#va7d8e5f]
- Decrease sniper mode cooldown when killing the enemy in...
- Ability cooldown decreased by: X% - 35%
- Health Charge
-- After leaving Sniper Mode. moving speed increased by: ...
-- Duration: 3s
-- Health: 10 - 30
- Attack Charge
-- After leaving Sniper Mode. All incoming damage reduced...
-- DPS: 5 - 50
* Link ( Module ) [#c665fc5a]
#ls2(English/Module/)
Page: