English/Old/08/25/2021/Module/Fresnel
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Start:
* Image [#ef3242a2]
#ref(/English/Other/Material/dino-small-face-fresnel.png,...
* Module Cost [#m575fb87]
|LEFT:|>|CENTER:|>|>|RIGHT:|c
|CENTER:~Name|CENTER:~Image|CENTER:~Rarity|CENTER:~Max le...
| Rage |&ref(/English/Other/Material/module-fr...
| Home Territory |&ref(/English/Other/Material/module-fr...
| Tactician |&ref(/English/Other/Material/module-fr...
| Devour |&ref(/English/Other/Material/module-fr...
| Battle Recharge |&ref(/English/Other/Material/module-fr...
* Module Effect [#cc39a01f]
** &ref(/English/Other/Material/module-fresnel-rage.png,c...
- When health falls below certain threshold. Rage Mode ac...
- Activates when health below: 30%
- Duration: 7s
- Damage increased by: 50% - 300%
- Health Charge
-- When in Rage Mode, part of your ability damage is cove...
-- Health: 10 - 30
- Attack Charge
-- When in Rage Mode, part of your weapon damage is cover...
-- DPS: 5 - 50
** &ref(/English/Other/Material/module-fresnel-home-terri...
- As long as you are near a friendly tower. your damage o...
- Maximum distance from tower: 30m
- Damage increased by: 15 - XX% ( If you know, please let...
- Health Charge
-- When near a friendly tower. All incoming damage is dec...
-- Health: 10 - 30
- Attack Charge
-- When near a friendly tower. Health restores at rate: X...
-- DPS: 5 - 50
** &ref(/English/Other/Material/module-fresnel-tactician....
- Destroying a tower weak spot temporarily increases your...
- Duration: 7s
- Damage increased by: 50% - 150%
- Health Charge
-- Destroying a tower weak spot additionally increases da...
-- Health: 10 - 30
- Attack Charge
-- Destroying a tower weak spot additionally increases da...
-- DPS: 5 - 50
** &ref(/English/Other/Material/module-fresnel-devour.png...
- Kill an enemy to instantly gain part of missing health....
- Amount of missing health restored: 6% - 15%
- Health Charge
-- Damage after a kill is increased for a duration: Xs
-- Damage after a kill is increased by: XX% - XX%
-- Health: 10 - 30
- Attack Charge
-- Part of your damage after a kill is converted to healt...
-- Part of your damage after a kill is converted to healt...
-- DPS: 5 - 50
** &ref(/English/Other/Material/module-fresnel-battle-rec...
- Restores some of plasma charges after a successful kill.
- Charge restored: 9 - 21
- Health Charge
-- Bonus damage resist after the fully-charged plasmagun ...
-- Health: 10 - 30
- Attack Charge
-- Speed bonus during the invisibility: 100% - 200%
-- DPS: 5 - 50
* Link ( Module ) [#c665fc5a]
#ls2(English/Module/)
End:
* Image [#ef3242a2]
#ref(/English/Other/Material/dino-small-face-fresnel.png,...
* Module Cost [#m575fb87]
|LEFT:|>|CENTER:|>|>|RIGHT:|c
|CENTER:~Name|CENTER:~Image|CENTER:~Rarity|CENTER:~Max le...
| Rage |&ref(/English/Other/Material/module-fr...
| Home Territory |&ref(/English/Other/Material/module-fr...
| Tactician |&ref(/English/Other/Material/module-fr...
| Devour |&ref(/English/Other/Material/module-fr...
| Battle Recharge |&ref(/English/Other/Material/module-fr...
* Module Effect [#cc39a01f]
** &ref(/English/Other/Material/module-fresnel-rage.png,c...
- When health falls below certain threshold. Rage Mode ac...
- Activates when health below: 30%
- Duration: 7s
- Damage increased by: 50% - 300%
- Health Charge
-- When in Rage Mode, part of your ability damage is cove...
-- Health: 10 - 30
- Attack Charge
-- When in Rage Mode, part of your weapon damage is cover...
-- DPS: 5 - 50
** &ref(/English/Other/Material/module-fresnel-home-terri...
- As long as you are near a friendly tower. your damage o...
- Maximum distance from tower: 30m
- Damage increased by: 15 - XX% ( If you know, please let...
- Health Charge
-- When near a friendly tower. All incoming damage is dec...
-- Health: 10 - 30
- Attack Charge
-- When near a friendly tower. Health restores at rate: X...
-- DPS: 5 - 50
** &ref(/English/Other/Material/module-fresnel-tactician....
- Destroying a tower weak spot temporarily increases your...
- Duration: 7s
- Damage increased by: 50% - 150%
- Health Charge
-- Destroying a tower weak spot additionally increases da...
-- Health: 10 - 30
- Attack Charge
-- Destroying a tower weak spot additionally increases da...
-- DPS: 5 - 50
** &ref(/English/Other/Material/module-fresnel-devour.png...
- Kill an enemy to instantly gain part of missing health....
- Amount of missing health restored: 6% - 15%
- Health Charge
-- Damage after a kill is increased for a duration: Xs
-- Damage after a kill is increased by: XX% - XX%
-- Health: 10 - 30
- Attack Charge
-- Part of your damage after a kill is converted to healt...
-- Part of your damage after a kill is converted to healt...
-- DPS: 5 - 50
** &ref(/English/Other/Material/module-fresnel-battle-rec...
- Restores some of plasma charges after a successful kill.
- Charge restored: 9 - 21
- Health Charge
-- Bonus damage resist after the fully-charged plasmagun ...
-- Health: 10 - 30
- Attack Charge
-- Speed bonus during the invisibility: 100% - 200%
-- DPS: 5 - 50
* Link ( Module ) [#c665fc5a]
#ls2(English/Module/)
Page: