English/Old/08/25/2021/Module/Curie
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Start:
* Image [#ef3242a2]
#ref(/English/Other/Material/dino-small-face-curie.png,ce...
* Module Cost [#k87f7cbb]
|LEFT:|>|CENTER:|>|>|RIGHT:|c
|CENTER:~Name|CENTER:~Image|CENTER:~Rarity|CENTER:~Max le...
| Home Territory |&ref(/English/Other/Material/module-cu...
| Rage |&ref(/English/Other/Material/module-cu...
| Devour |&ref(/English/Other/Material/module-cu...
| Tactician |&ref(/English/Other/Material/module-cu...
| Calculated Shot |&ref(/English/Other/Material/module-cu...
~
* Module Effect [#p7f9c668]
** Home Territory [#od01113d]
- As long as you are near a friendly tower. your damage o...
- Maximum distance from tower: 30m
- Damage increased by: 35-85%
- Health Charge
-- When near a friendly tower. All incoming damage is dec...
-- Health: 10 - 30
- Attack Charge
-- When near a friendly tower. Health restores at rate: 1...
-- DPS: 5 - 50
** Rage [#od01113d]
- When health falls below certain threshold. Rage Mode ac...
- Activates when health below: 30%
- Duration: 10s
- Damage increased by: 38% - 226%
- Health Charge
-- When in Rage Mode, part of your ability damage is cove...
-- Health: 10 - 30
- Attack Charge
-- When in Rage Mode, part of your weapon damage is cover...
-- DPS: 5 - 50
** Devour [#od01113d]
- Kill an enemy to instantly gain part of missing health....
- Amount of missing health restored: 6% - 15%
- Health Charge
-- Damage after a kill is increased for a duration: 5s
-- Damage after a kill is increased by: 21% - 100%
-- Health: 10 - 30
- Attack Charge
-- Part of your damage after a kill is converted to healt...
-- Part of your damage after a kill is converted to healt...
-- DPS: 5 - 50
** Tactician [#od01113d]
- Destroying a tower weak spot temporarily increases your...
- Duration: 15s
- Damage increased by: 16% - XX% ( please input if you kn...
- Health Charge
-- Destroying a tower weak spot additionally increases da...
-- Health: 10 - 30
- Attack Charge
-- Destroying a tower weak spot additionally increases da...
-- DPS: 5 - 50
** Calculated Shot [#od01113d]
- The next shot after any of your plasma rays hits two or...
- Damage increased by: 51% - 100%
- Health Charge
-- Plasma rays' damage to each enemy increases over time....
-- Plasma rays' damage to each enemy increases over time....
-- Health: 10 - 30
- Attack Charge
-- Plasma ray deal more damage for each enemy it touches:...
-- DPS: 5 - 50
* Link ( Module ) [#c665fc5a]
#ls2(English/Module/)
End:
* Image [#ef3242a2]
#ref(/English/Other/Material/dino-small-face-curie.png,ce...
* Module Cost [#k87f7cbb]
|LEFT:|>|CENTER:|>|>|RIGHT:|c
|CENTER:~Name|CENTER:~Image|CENTER:~Rarity|CENTER:~Max le...
| Home Territory |&ref(/English/Other/Material/module-cu...
| Rage |&ref(/English/Other/Material/module-cu...
| Devour |&ref(/English/Other/Material/module-cu...
| Tactician |&ref(/English/Other/Material/module-cu...
| Calculated Shot |&ref(/English/Other/Material/module-cu...
~
* Module Effect [#p7f9c668]
** Home Territory [#od01113d]
- As long as you are near a friendly tower. your damage o...
- Maximum distance from tower: 30m
- Damage increased by: 35-85%
- Health Charge
-- When near a friendly tower. All incoming damage is dec...
-- Health: 10 - 30
- Attack Charge
-- When near a friendly tower. Health restores at rate: 1...
-- DPS: 5 - 50
** Rage [#od01113d]
- When health falls below certain threshold. Rage Mode ac...
- Activates when health below: 30%
- Duration: 10s
- Damage increased by: 38% - 226%
- Health Charge
-- When in Rage Mode, part of your ability damage is cove...
-- Health: 10 - 30
- Attack Charge
-- When in Rage Mode, part of your weapon damage is cover...
-- DPS: 5 - 50
** Devour [#od01113d]
- Kill an enemy to instantly gain part of missing health....
- Amount of missing health restored: 6% - 15%
- Health Charge
-- Damage after a kill is increased for a duration: 5s
-- Damage after a kill is increased by: 21% - 100%
-- Health: 10 - 30
- Attack Charge
-- Part of your damage after a kill is converted to healt...
-- Part of your damage after a kill is converted to healt...
-- DPS: 5 - 50
** Tactician [#od01113d]
- Destroying a tower weak spot temporarily increases your...
- Duration: 15s
- Damage increased by: 16% - XX% ( please input if you kn...
- Health Charge
-- Destroying a tower weak spot additionally increases da...
-- Health: 10 - 30
- Attack Charge
-- Destroying a tower weak spot additionally increases da...
-- DPS: 5 - 50
** Calculated Shot [#od01113d]
- The next shot after any of your plasma rays hits two or...
- Damage increased by: 51% - 100%
- Health Charge
-- Plasma rays' damage to each enemy increases over time....
-- Plasma rays' damage to each enemy increases over time....
-- Health: 10 - 30
- Attack Charge
-- Plasma ray deal more damage for each enemy it touches:...
-- DPS: 5 - 50
* Link ( Module ) [#c665fc5a]
#ls2(English/Module/)
Page: