#author("2021-07-10T22:06:07+09:00","","") #author("2021-07-10T22:07:11+09:00","","") * Image [#ef3242a2] #ref(/English/Other/Material/dino-small-face-wasp.png,center,70%); * Module Cost [#v68d8f4e] |LEFT:|>|CENTER:|>|>|RIGHT:|c |CENTER:~Name|CENTER:~Image|CENTER:~Rarity|CENTER:~Max level|CENTER:~Gold|CENTER:~DNA|h | Rage |&ref(/English/Other/Material/module-wasp-rage.png,center,70%); | Common | 15 | 500 | - | | Home Territory |&ref(/English/Other/Material/module-wasp-home-territory.png,center,70%); | Common | 15 | - | 100 | | Tactician |&ref(/English/Other/Material/module-wasp-tactician.png,center,70%); | Rare | 10 | 1,000 | - | | Devour |&ref(/English/Other/Material/module-wasp-devour.png,center,70%); | Rare | 10 | - | 200 | | Heavy Impact |&ref(/English/Other/Material/module-wasp-heavy-impact.png,center,70%); | Epic | 5 | 7,500 | - | * Module Effect [#s7950c6c] ** Rage [#dd5ec5ce] - When health falls below certain threshold. Rage Mode activates. While it is active. your damage output is greatly increased. &br; Cannot be activated second time while your Dino is alive. - Activates when health below: 30% - Duration: 7s - Damage increased by: 50% - 300% - Health Charge -- When in Rage Mode, part of your ability damage is covered to health: 33% - 98% -- Health: 10 - 30 - Attack Charge -- When in Rage Mode, part of your weapon damage is covered to health: 16% - 98% -- DPS: 5 - 50 ** Home Territory [#bf141231] - As long as you are near a friendly tower. your damage output is increased. - Maximum distance from tower: 30m - Damage increased by: 14% - 85% - Health Charge -- When near a friendly tower. All incoming damage is decreased by: 13% - 37% -- Health: 10 - 30 - Attack Charge -- When near a friendly tower. Health restores at rate: 13/s - 154/s -- DPS: 5 - 50 ** Tactician [#r7bdc4ba] - Destroying a tower weak spot temporarily increases your damage. - Duration: 7s - Damage increased by: 50% - XXX% - Health Charge -- Destroying a tower weak spot additionally increases damage against medium Dinos: XX% - XXX% -- Health: 10 - 30 - Attack Charge -- Destroying a tower weak spot additionally increases damage against giant Dinos: XX% - XX% -- DPS: 5 - 50 ** Devour [#t5174ad7] - Kill an enemy to instantly gain part of missing health. &br; The more health is missing. the more your will get back. - Amount of missing health restored: 12.2% - XX% - Health Charge -- Damage after a kill is increased for a duration: 5s -- Damage after a kill is increased by: 45% - 200% -- Health: 10 - 30 - Attack Charge -- Part of your damage after a kill is converted to health for a duration: 3.3s - 7s -- Part of your damage after a kill is converted to health: 50% -- DPS: 5 - 50 ** Heavy Impact [#t5174ad7] - Grenade leaves a mine after each bounce. -- Mine damage: 69 - Health Charge -- Health: 10 - 30 - Attack Charge -- DPS: 5 - 50 ~ * Link ( Module ) [#c665fc5a] #ls2(English/Module/)