#author("2021-08-02T17:35:17+09:00","","") #author("2021-08-02T21:27:05+09:00","","") * Image [#ef3242a2] #ref(/English/Other/Material/dino-small-face-primarch.png,center,70%); * Module Cost [#k87f7cbb] |LEFT:|>|CENTER:|>|>|RIGHT:|c |CENTER:~Name|CENTER:~Image|CENTER:~Rarity|CENTER:~Max level|CENTER:~Gold|CENTER:~DNA|h | Home Territory |&ref(/English/Other/Material/module-primarch-home-territory.png,center,70%); | Common | 15 | 5 | - | | Devour |&ref(/English/Other/Material/module-primarch-devour.png,center,70%); | Common | 15 | 500 | - | | Tactician |&ref(/English/Other/Material/module-primarch-tactician.png,center,70%); | Rare | 10 | - | 100 | | Rage |&ref(/English/Other/Material/module-primarch-rage.png,center,70%); | Rare | 10 | 1,000 | - | | Acceleration |&ref(/English/Other/Material/module-primarch-acceleration.png,center,70%); | Epic | 5 | 7,500 | - | * Module Effect [#kc91730c] ** &ref(/English/Other/Material/module-primarch-home-territory.png,center,30%); Home Territory [#ne4d78a3] - As long as you are near a friendly tower. your damage output is increased. - Maximum distance from tower: 30m - Damage increased by: 7% - XX% - Health Charge -- When near a friendly tower. All incoming damage is decreased by: 9% - 29% -- Health: 10 - 30 - Attack Charge -- When near a friendly tower. Health restores at rate: 24/s - 192/s -- DPS: 5 - 50 ** &ref(/English/Other/Material/module-primarch-devour.png,center,30%); Devour [#b9ce6399] - Kill an enemy to instantly gain part of missing health. &br; The more health is missing. the more your will get back. - Amount of missing health restored: 4.1% - XX% - Health Charge -- Damage after a kill is increased for a duration: 10s -- Damage after a kill is increased by: 16% - 65% -- Health: 10 - 30 - Attack Charge -- Part of your damage after a kill is converted to health for a duration: 4s - 15s -- Part of your damage after a kill is converted to health: 50% -- DPS: 5 - 50 ** &ref(/English/Other/Material/module-primarch-tactician.png,center,30%); Tactician [#r90f3fbf] - Destroying a tower weak spot temporarily increases your damage. - Duration: 15s - Damage increased by: 14% - XX% - Health Charge -- Destroying a tower weak spot additionally increases damage against medium Dinos: 15% - 70% -- Health: 10 - 30 - Attack Charge -- Destroying a tower weak spot additionally increases damage against giant Dinos: 25% - 95% -- DPS: 5 - 50 ** &ref(/English/Other/Material/module-primarch-rage.png,center,30%); Rage [#e6066224] - When health falls below certain threshold. Rage Mode activates. While it is active. your damage output is greatly increased. &br; Cannot be activated second time while your Dino is alive. - Activates when health below: 30% - Duration: 15s - Damage increased by: 52% - XX% - Health Charge -- When in Rage Mode, part of your ability damage is covered to health: XX% - XX% -- Health: 10 - 30 - Attack Charge -- When in Rage Mode, part of your weapon damage is covered to health: XX% - XX% -- DPS: 5 - 50 ** &ref(/English/Other/Material/module-acceleration-rage.png,center,30%); Acceleration [#e6066224] ** &ref(/English/Other/Material/module-primarch-acceleration.png,center,30%); Acceleration [#e6066224] - Machine guns' fire rate accelerates when hitting an enemy. - Maximum fire rate increase: 20% - Damage increased by: 52% - XX% - Health Charge -- Health: 10 - 30 - Attack Charge -- DPS: 5 - 50 * Link ( Module ) [#c665fc5a] #ls2(English/Module/)