#author("2021-08-02T17:35:17+09:00","","")
#author("2021-08-02T21:27:05+09:00","","")
* Image [#ef3242a2]
#ref(/English/Other/Material/dino-small-face-primarch.png,center,70%);

* Module Cost [#k87f7cbb]
|LEFT:|>|CENTER:|>|>|RIGHT:|c
|CENTER:~Name|CENTER:~Image|CENTER:~Rarity|CENTER:~Max level|CENTER:~Gold|CENTER:~DNA|h
| Home Territory |&ref(/English/Other/Material/module-primarch-home-territory.png,center,70%);   | Common | 15 | 5     | - |
| Devour         |&ref(/English/Other/Material/module-primarch-devour.png,center,70%);           | Common | 15 | 500   | - |
| Tactician      |&ref(/English/Other/Material/module-primarch-tactician.png,center,70%);        | Rare   | 10 | -     | 100 |
| Rage           |&ref(/English/Other/Material/module-primarch-rage.png,center,70%);             | Rare   | 10 | 1,000 | - |
| Acceleration   |&ref(/English/Other/Material/module-primarch-acceleration.png,center,70%);     | Epic   |  5 | 7,500 | - |

* Module Effect [#kc91730c]
** &ref(/English/Other/Material/module-primarch-home-territory.png,center,30%); Home Territory [#ne4d78a3]
- As long as you are near a friendly tower. your damage output is increased.
- Maximum distance from tower: 30m
- Damage increased by: 7% - XX%
- Health Charge
-- When near a friendly tower. All incoming damage is decreased by: 9% - 29%
-- Health: 10 - 30
- Attack Charge
-- When near a friendly tower. Health restores at rate: 24/s - 192/s
-- DPS: 5 - 50

** &ref(/English/Other/Material/module-primarch-devour.png,center,30%); Devour [#b9ce6399]
- Kill an enemy to instantly gain part of missing health. &br; The more health is missing. the more your will get back.
- Amount of missing health restored: 4.1% - XX%
- Health Charge
-- Damage after a kill is increased for a duration: 10s
-- Damage after a kill is increased by: 16% - 65%
-- Health: 10 - 30
- Attack Charge
-- Part of your damage after a kill is converted to health for a duration: 4s - 15s 
-- Part of your damage after a kill is converted to health: 50%
-- DPS: 5 - 50

** &ref(/English/Other/Material/module-primarch-tactician.png,center,30%); Tactician [#r90f3fbf]
- Destroying a tower weak spot temporarily increases your damage.
- Duration: 15s
- Damage increased by: 14% - XX%
- Health Charge
-- Destroying a tower weak spot additionally increases damage against medium Dinos: 15% - 70%
-- Health: 10 - 30
- Attack Charge
-- Destroying a tower weak spot additionally increases damage against giant Dinos: 25% - 95%
-- DPS: 5 - 50


** &ref(/English/Other/Material/module-primarch-rage.png,center,30%); Rage [#e6066224]
- When health falls below certain threshold. Rage Mode activates. While it is active. your damage output is greatly increased. &br; Cannot be activated second time while your Dino is alive.
- Activates when health below: 30%
- Duration: 15s
- Damage increased by: 52% - XX%
- Health Charge
-- When in Rage Mode, part of your ability damage is covered to health: XX% - XX%
-- Health: 10 - 30
- Attack Charge
-- When in Rage Mode, part of your weapon damage is covered to health: XX% - XX%
-- DPS: 5 - 50


** &ref(/English/Other/Material/module-acceleration-rage.png,center,30%); Acceleration [#e6066224]
** &ref(/English/Other/Material/module-primarch-acceleration.png,center,30%); Acceleration [#e6066224]
- Machine guns' fire rate accelerates when hitting an enemy.
- Maximum fire rate increase: 20%
- Damage increased by: 52% - XX%
- Health Charge
-- Health: 10 - 30
- Attack Charge
-- DPS: 5 - 50

* Link ( Module ) [#c665fc5a]
#ls2(English/Module/)

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