#author("2021-08-16T13:47:10+09:00","","")
#author("2021-08-16T13:48:50+09:00","","")
* Image [#ef3242a2]
#ref(/English/Other/Material/dino-small-face-mosquito.png,center,70%);

* Module Cost [#wd576f8d]
|LEFT:|>|CENTER:|>|>|RIGHT:|c
|CENTER:~Name|CENTER:~Image|CENTER:~Rarity|CENTER:~Max level|CENTER:~Gold|CENTER:~DNA|h
| Rage           |&ref(/English/Other/Material/module-mosquito-rage.png,center,70%); | Common | 15  | 500 | - |
| Home Territory |&ref(/English/Other/Material/module-mosquito-home-territory.png,center,70%); | Common | 15  | - | 100 |
| Tactician      |&ref(/English/Other/Material/module-mosquito-tactician.png,center,70%); | Rare  | 10 | 1,000 | - |
| Devour         |&ref(/English/Other/Material/module-mosquito-devour.png,center,70%); | Rare | 10 | - | 200 |
| Swift Sting    |&ref(/English/Other/Material/module-mosquito-swift-sting.png,center,70%); | Epic | 5 | 7,500 | - |

* Module Effect [#z291c046]
** Rage [#f606916c]
- When health falls below certain threshold. Rage Mode activates. While it is active. your damage output is greatly increased. &br; Cannot be activated second time while your Dino is alive.
- Activates when health below: 30%
- Duration: 7s
- Damage increased by: 50% - 300%
- Health Charge
-- When in Rage Mode, part of your ability damage is covered to health: 7% - 22%
-- Health: 10 - 30
- Attack Charge
-- When in Rage Mode, part of your weapon damage is covered to health: 4% - 22%
-- DPS: 5 - 50

** Home Territory [#p507a123]
- As long as you are near a friendly tower. your damage output is increased.
- Maximum distance from tower: 30m
- Damage increased by: 15% - XX% ( If you know, please let Suriku know )
- Health Charge
-- When near a friendly tower. All incoming damage is decreased by: XX% - XX%
-- Health: 10 - 30
- Attack Charge
-- When near a friendly tower. Health restores at rate: XX/s - XX/s
-- DPS: 5 - 50

** Tactician [#z7ca73a0]
- Destroying a tower weak spot temporarily increases your damage.
- Duration: 7s
- Damage increased by: 50% - 150%
- Health Charge
-- Destroying a tower weak spot additionally increases damage against medium Dinos: 24% - 140%
-- Health: 10 - 30
- Attack Charge
-- Destroying a tower weak spot additionally increases damage against giant Dinos: 24% - 140%
-- DPS: 5 - 50

** Devour [#l1c4743e]
- Kill an enemy to instantly gain part of missing health. &br; The more health is missing. the more your will get back.
- Amount of missing health restored: 6% - 15%
- Health Charge
-- Damage after a kill is increased for a duration: Xs 
-- Damage after a kill is increased by: XX% - XX%
-- Health: 10 - 30
- Attack Charge
-- Part of your damage after a kill is converted to health for a duration: Xs - Xs
-- Part of your damage after a kill is converted to health: XX%
-- DPS: 5 - 50

** Swift Sting [#va7d8e5f]
- Decrease sniper mode cooldown when killing the enemy in sniper mode.
- Ability cooldown decreased by: X% - 38%
- Ability cooldown decreased by: X% - 35%
- Health Charge
-- After leaving Sniper Mode. moving speed increased by: 15% - 50%
-- Duration: 3s
-- Health: 10 - 30
- Attack Charge
-- After leaving Sniper Mode. All incoming damage reduced by: 10% - 90%
-- DPS: 5 - 50

* Link ( Module ) [#c665fc5a]
#ls2(English/Module/)

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