#author("2021-08-16T13:47:10+09:00","","") #author("2021-08-16T13:48:50+09:00","","") * Image [#ef3242a2] #ref(/English/Other/Material/dino-small-face-mosquito.png,center,70%); * Module Cost [#wd576f8d] |LEFT:|>|CENTER:|>|>|RIGHT:|c |CENTER:~Name|CENTER:~Image|CENTER:~Rarity|CENTER:~Max level|CENTER:~Gold|CENTER:~DNA|h | Rage |&ref(/English/Other/Material/module-mosquito-rage.png,center,70%); | Common | 15 | 500 | - | | Home Territory |&ref(/English/Other/Material/module-mosquito-home-territory.png,center,70%); | Common | 15 | - | 100 | | Tactician |&ref(/English/Other/Material/module-mosquito-tactician.png,center,70%); | Rare | 10 | 1,000 | - | | Devour |&ref(/English/Other/Material/module-mosquito-devour.png,center,70%); | Rare | 10 | - | 200 | | Swift Sting |&ref(/English/Other/Material/module-mosquito-swift-sting.png,center,70%); | Epic | 5 | 7,500 | - | * Module Effect [#z291c046] ** Rage [#f606916c] - When health falls below certain threshold. Rage Mode activates. While it is active. your damage output is greatly increased. &br; Cannot be activated second time while your Dino is alive. - Activates when health below: 30% - Duration: 7s - Damage increased by: 50% - 300% - Health Charge -- When in Rage Mode, part of your ability damage is covered to health: 7% - 22% -- Health: 10 - 30 - Attack Charge -- When in Rage Mode, part of your weapon damage is covered to health: 4% - 22% -- DPS: 5 - 50 ** Home Territory [#p507a123] - As long as you are near a friendly tower. your damage output is increased. - Maximum distance from tower: 30m - Damage increased by: 15% - XX% ( If you know, please let Suriku know ) - Health Charge -- When near a friendly tower. All incoming damage is decreased by: XX% - XX% -- Health: 10 - 30 - Attack Charge -- When near a friendly tower. Health restores at rate: XX/s - XX/s -- DPS: 5 - 50 ** Tactician [#z7ca73a0] - Destroying a tower weak spot temporarily increases your damage. - Duration: 7s - Damage increased by: 50% - 150% - Health Charge -- Destroying a tower weak spot additionally increases damage against medium Dinos: 24% - 140% -- Health: 10 - 30 - Attack Charge -- Destroying a tower weak spot additionally increases damage against giant Dinos: 24% - 140% -- DPS: 5 - 50 ** Devour [#l1c4743e] - Kill an enemy to instantly gain part of missing health. &br; The more health is missing. the more your will get back. - Amount of missing health restored: 6% - 15% - Health Charge -- Damage after a kill is increased for a duration: Xs -- Damage after a kill is increased by: XX% - XX% -- Health: 10 - 30 - Attack Charge -- Part of your damage after a kill is converted to health for a duration: Xs - Xs -- Part of your damage after a kill is converted to health: XX% -- DPS: 5 - 50 ** Swift Sting [#va7d8e5f] - Decrease sniper mode cooldown when killing the enemy in sniper mode. - Ability cooldown decreased by: X% - 38% - Ability cooldown decreased by: X% - 35% - Health Charge -- After leaving Sniper Mode. moving speed increased by: 15% - 50% -- Duration: 3s -- Health: 10 - 30 - Attack Charge -- After leaving Sniper Mode. All incoming damage reduced by: 10% - 90% -- DPS: 5 - 50 * Link ( Module ) [#c665fc5a] #ls2(English/Module/)