#author("2021-07-08T22:29:25+09:00","","") #author("2021-07-10T22:08:24+09:00","","") * Image [#ef3242a2] #ref(/English/Other/Material/dino-small-face-monarch.png,center,70%); * Module Cost [#y2703e3a] |LEFT:|>|CENTER:|>|>|RIGHT:|c |CENTER:~Name|CENTER:~Image|CENTER:~Rarity|CENTER:~Max level|CENTER:~Gold|CENTER:~DNA|h | Devour |&ref(/English/Other/Material/module-monarch-devour.png,center,70%); | Common | 15 | 5 | - | | Home Territory |&ref(/English/Other/Material/module-monarch-home-territory.png,center,70%); | Common | 15 | 500 | - | | Tactician |&ref(/English/Other/Material/module-monarch-tactician.png,center,70%); | Common | 15 | - | 100 | | Rage |&ref(/English/Other/Material/module-monarch-rage.png,center,70%); | Rare | 10 | - | 200 | | Contamination |&ref(/English/Other/Material/module-monarch-contamination.png,center,70%); | Epic | 5 | 7500 | - | * Module Effect [#udd84f1f] ** Devour [#v5949347] - Kill an enemy to instantly gain part of missing health. &br; The more health is missing. the more your will get back. - Amount of missing health restored: 2.9% - XX% - Health Charge -- Damage after a kill is increased for a duration: 5s -- Damage after a kill is increased by: 21% - 85% -- Health: 10 - 30 - Attack Charge -- Part of your damage after a kill is converted to health for a duration: 3s - 10s -- Part of your damage after a kill is converted to health: 50% -- DPS: 5 - 50 ** Home Territory [#yc82911c] - As long as you are near a friendly tower. your damage output is increased. - Maximum distance from tower: 30m - Damage increased by: 14% - XX% - Health Charge -- When near a friendly tower. All incoming damage is decreased by: 13% - 37% -- Health: 10 - 30 - Attack Charge -- When near a friendly tower. Health restores at rate: 152/s - 1219/s ( If you know, please let Suriku know ) -- DPS: 5 - 50 ** Tactician [#m19a5ab6] - Destroying a tower weak spot temporarily increases your damage. - Duration: 15s - Damage increased by: 8% - XX% - Health Charge -- Destroying a tower weak spot additionally increases damage against medium Dinos: XX% - XX% -- Health: 10 - 30 - Attack Charge -- Destroying a tower weak spot additionally increases damage against giant Dinos: XX% - XX% -- DPS: 5 - 50 ** Rage [#rfc51c7c] - When health falls below certain threshold. Rage Mode activates. While it is active. your damage output is greatly increased. &br; Cannot be activated second time while your Dino is alive. - Activates when health below: 30% - Duration: 10s - Damage increased by: 76% - XXX% - Health Charge -- When in Rage Mode, part of your ability damage is covered to health: XX% - XX% -- Health: 10 - 30 - Attack Charge -- When in Rage Mode, part of your weapon damage is covered to health: XX% - XX% -- DPS: 5 - 50 ** Contamination [#oaecbbec] - Explosions leave constantly damaging tonic areas behind. - Tonic areas duration: 3s - Damage rate: 129/s - Health Charge -- Health: 10 - 30 - Attack Charge -- DPS: 5 - 50 ~ * Link ( Module ) [#c665fc5a] #ls2(English/Module/)