#author("2021-07-08T22:29:25+09:00","","")
#author("2021-07-10T22:08:24+09:00","","")
* Image [#ef3242a2]
#ref(/English/Other/Material/dino-small-face-monarch.png,center,70%);

* Module Cost [#y2703e3a]
|LEFT:|>|CENTER:|>|>|RIGHT:|c
|CENTER:~Name|CENTER:~Image|CENTER:~Rarity|CENTER:~Max level|CENTER:~Gold|CENTER:~DNA|h
| Devour         |&ref(/English/Other/Material/module-monarch-devour.png,center,70%); | Common | 15 | 5 | - |
| Home Territory |&ref(/English/Other/Material/module-monarch-home-territory.png,center,70%); | Common | 15  | 500 | - |
| Tactician      |&ref(/English/Other/Material/module-monarch-tactician.png,center,70%); | Common  | 15 | - | 100 |
| Rage           |&ref(/English/Other/Material/module-monarch-rage.png,center,70%); | Rare | 10  | - | 200 |
| Contamination  |&ref(/English/Other/Material/module-monarch-contamination.png,center,70%); | Epic | 5 | 7500 | - |

* Module Effect [#udd84f1f]
** Devour [#v5949347]
- Kill an enemy to instantly gain part of missing health. &br; The more health is missing. the more your will get back.
- Amount of missing health restored: 2.9% - XX%
- Health Charge
-- Damage after a kill is increased for a duration: 5s
-- Damage after a kill is increased by: 21% - 85%
-- Health: 10 - 30
- Attack Charge
-- Part of your damage after a kill is converted to health for a duration: 3s - 10s 
-- Part of your damage after a kill is converted to health: 50%
-- DPS: 5 - 50

** Home Territory [#yc82911c]
- As long as you are near a friendly tower. your damage output is increased.
- Maximum distance from tower: 30m
- Damage increased by: 14% - XX%
- Health Charge
-- When near a friendly tower. All incoming damage is decreased by: 13% - 37%
-- Health: 10 - 30
- Attack Charge
-- When near a friendly tower. Health restores at rate: 152/s - 1219/s  ( If you know, please let Suriku know )
-- DPS: 5 - 50

** Tactician [#m19a5ab6]
- Destroying a tower weak spot temporarily increases your damage.
- Duration: 15s
- Damage increased by: 8% - XX%
- Health Charge
-- Destroying a tower weak spot additionally increases damage against medium Dinos: XX% - XX%
-- Health: 10 - 30
- Attack Charge
-- Destroying a tower weak spot additionally increases damage against giant Dinos: XX% - XX%
-- DPS: 5 - 50

** Rage [#rfc51c7c]
- When health falls below certain threshold. Rage Mode activates. While it is active. your damage output is greatly increased. &br; Cannot be activated second time while your Dino is alive.
- Activates when health below: 30%
- Duration: 10s
- Damage increased by: 76% - XXX%
- Health Charge
-- When in Rage Mode, part of your ability damage is covered to health: XX% - XX%
-- Health: 10 - 30
- Attack Charge
-- When in Rage Mode, part of your weapon damage is covered to health: XX% - XX%
-- DPS: 5 - 50

** Contamination [#oaecbbec]
- Explosions leave constantly damaging tonic areas behind.
- Tonic areas duration: 3s
- Damage rate: 129/s
- Health Charge
-- Health: 10 - 30
- Attack Charge
-- DPS: 5 - 50

~
* Link ( Module ) [#c665fc5a]
#ls2(English/Module/)

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