#author("2021-07-08T22:21:03+09:00","","") #author("2021-07-10T22:08:36+09:00","","") * Image [#ef3242a2] #ref(/English/Other/Material/dino-small-face-mantis.png,center,70%); * Module Cost [#s5d181d6] |LEFT:|>|CENTER:|>|>|RIGHT:|c |CENTER:~Name|CENTER:~Image|CENTER:~Rarity|CENTER:~Max level|CENTER:~Gold|CENTER:~DNA|h | Tactician |&ref(/English/Other/Material/module-mantis-tactician.png,center,70%); | Common | 15 | 5 | - | | Rage |&ref(/English/Other/Material/module-mantis-rage.png,center,70%); | Common | 15 | - | 100 | | Home Territory |&ref(/English/Other/Material/module-mantis-home-territory.png,center,70%); | Rare | 10 | 1,000 | - | | Devour |&ref(/English/Other/Material/module-mantis-devour.png,center,70%); | Rare | 10 | - | 200 | | Assault |&ref(/English/Other/Material/module-mantis-assault.png,center,70%); | Epic | 5 | 7,500 | - | * Module Effect [#e8bc04ab] ** Tactician [#ca8ab639] - Destroying a tower weak spot temporarily increases your damage. - Duration: 15s - Damage increased by: 8% - 48% - Health Charge -- Destroying a tower weak spot additionally increases damage against medium Dinos: 30% - 80% -- Health: 10 - 30 - Attack Charge -- Destroying a tower weak spot additionally increases damage against giant Dinos: 15% - 54% -- DPS: 5 - 50 ** Rage [#xad0373e] - When health falls below certain threshold. Rage Mode activates. While it is active. your damage output is greatly increased. &br; Cannot be activated second time while your Dino is alive. - Activates when health below: 30% - Duration: 10s - Damage increased by: 46% - XXX% - Health Charge -- When in Rage Mode, part of your ability damage is covered to health: 118% - 235% -- Health: 10 - 30 - Attack Charge -- When in Rage Mode, part of your weapon damage is covered to health: 59% - 235% -- DPS: 5 - 50 ** Home Territory [#i3e4b191] - As long as you are near a friendly tower. your damage output is increased. - Maximum distance from tower: 30m - Damage increased by: 28% - XX% - Health Charge -- When near a friendly tower. All incoming damage is decreased by: XX% - XX% -- Health: 10 - 30 - Attack Charge -- When near a friendly tower. Health restores at rate: XXX/s - XXXX/s -- DPS: 5 - 50 ** Devour [#xc818031] - Kill an enemy to instantly gain part of missing health. &br; The more health is missing. the more your will get back. - Amount of missing health restored: 6.6% - 10% - Health Charge -- Damage after a kill is increased for a duration: 5s -- Damage after a kill is increased by: 21% - 85% -- Health: 10 - 30 - Attack Charge -- Part of your damage after a kill is converted to health for a duration: 4s - 14s -- Part of your damage after a kill is converted to health: 50% -- DPS: 5 - 50 ** Assault [#cc0947d6] - If you push away several enemies in the end of your stomp ability. all incoming damage is reduced for a certain amount of time. - Minimum enemies needed: 2 - Duration: 10s - Incoming damage reduced by: 47% - XX% - Health Charge -- Health: 10 - 30 - Attack Charge -- DPS: 5 - 50 ~ * Link ( Module ) [#c665fc5a] #ls2(English/Module/)