#author("2021-07-08T22:21:03+09:00","","")
#author("2021-07-10T22:08:36+09:00","","")
* Image [#ef3242a2]
#ref(/English/Other/Material/dino-small-face-mantis.png,center,70%);

* Module Cost [#s5d181d6]
|LEFT:|>|CENTER:|>|>|RIGHT:|c
|CENTER:~Name|CENTER:~Image|CENTER:~Rarity|CENTER:~Max level|CENTER:~Gold|CENTER:~DNA|h
| Tactician      |&ref(/English/Other/Material/module-mantis-tactician.png,center,70%); | Common  | 15 | 5 | - |
| Rage           |&ref(/English/Other/Material/module-mantis-rage.png,center,70%); | Common | 15  | - | 100 |
| Home Territory |&ref(/English/Other/Material/module-mantis-home-territory.png,center,70%); | Rare | 10  | 1,000 | - |
| Devour         |&ref(/English/Other/Material/module-mantis-devour.png,center,70%); | Rare | 10 | - | 200 |
| Assault        |&ref(/English/Other/Material/module-mantis-assault.png,center,70%); | Epic | 5 | 7,500 | - |

* Module Effect [#e8bc04ab]
** Tactician [#ca8ab639]
- Destroying a tower weak spot temporarily increases your damage.
- Duration: 15s
- Damage increased by: 8% - 48%
- Health Charge
-- Destroying a tower weak spot additionally increases damage against medium Dinos: 30% - 80%
-- Health: 10 - 30
- Attack Charge
-- Destroying a tower weak spot additionally increases damage against giant Dinos: 15% - 54%
-- DPS: 5 - 50

** Rage [#xad0373e]
- When health falls below certain threshold. Rage Mode activates. While it is active. your damage output is greatly increased. &br; Cannot be activated second time while your Dino is alive.
- Activates when health below: 30%
- Duration: 10s
- Damage increased by: 46% - XXX%
- Health Charge
-- When in Rage Mode, part of your ability damage is covered to health: 118% - 235%
-- Health: 10 - 30
- Attack Charge
-- When in Rage Mode, part of your weapon damage is covered to health: 59% - 235%
-- DPS: 5 - 50

** Home Territory [#i3e4b191]
- As long as you are near a friendly tower. your damage output is increased.
- Maximum distance from tower: 30m
- Damage increased by: 28% - XX%
- Health Charge
-- When near a friendly tower. All incoming damage is decreased by: XX% - XX%
-- Health: 10 - 30
- Attack Charge
-- When near a friendly tower. Health restores at rate: XXX/s - XXXX/s
-- DPS: 5 - 50

** Devour [#xc818031]
- Kill an enemy to instantly gain part of missing health. &br; The more health is missing. the more your will get back.
- Amount of missing health restored: 6.6% - 10%
- Health Charge
-- Damage after a kill is increased for a duration: 5s
-- Damage after a kill is increased by: 21% - 85%
-- Health: 10 - 30
- Attack Charge
-- Part of your damage after a kill is converted to health for a duration: 4s - 14s 
-- Part of your damage after a kill is converted to health: 50%
-- DPS: 5 - 50

** Assault [#cc0947d6]
- If you push away several enemies in the end of your stomp ability. all incoming damage is reduced for a certain amount of time.
- Minimum enemies needed: 2
- Duration: 10s
- Incoming damage reduced by: 47% - XX%
- Health Charge
-- Health: 10 - 30
- Attack Charge
-- DPS: 5 - 50

~
* Link ( Module ) [#c665fc5a]
#ls2(English/Module/)

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