#author("2021-07-20T08:26:36+09:00","","") #author("2021-08-07T06:31:48+09:00","","") * Image [#ef3242a2] #ref(/English/Other/Material/dino-small-face-locust.png,center,70%); * Module Cost [#d94a2213] |LEFT:|>|CENTER:|>|>|RIGHT:|c |CENTER:~Name|CENTER:~Image|CENTER:~Rarity|CENTER:~Max level|CENTER:~Gold|CENTER:~DNA|h | Tactician |&ref(/English/Other/Material/module-locust-tactician.png,center,70%); | Common | 15 | 300 | - | | Rage |&ref(/English/Other/Material/module-locust-rage.png,center,70%); | Common | 15 | - | 100 | | Devour |&ref(/English/Other/Material/module-locust-devour.png,center,70%); | Rare | 10 | 1,000 | - | | Home Territory |&ref(/English/Other/Material/module-locust-home-territory.png,center,70%); | Rare | 10 | - | 200 | | Infection |&ref(/English/Other/Material/module-locust-infection.png,center,70%); | Epic | 5 | 7,500 | - | * Module Effect [#ge07ffb9] ** Tactician [#y1bcf62f] ** &ref(/English/Other/Material/module-locust-tactician.png,center,30%); Tactician [#y1bcf62f] - Destroying a tower weak spot temporarily increases your damage. - Duration: 15s - Damage increased by: 15% - 97% - Health Charge -- Destroying a tower weak spot additionally increases damage against medium Dinos: 30% - 187% -- Health: 10 - 30 - Attack Charge -- Destroying a tower weak spot additionally increases damage against giant Dinos: 30% - 186% -- DPS: 5 - 50 ** Devour [#o2489be1] ** &ref(/English/Other/Material/module-locust-devour.png,center,30%); Devour [#o2489be1] - Kill an enemy to instantly gain part of missing health. &br; The more health is missing. the more your will get back. - Amount of missing health restored: 6% - 20% - Health Charge -- Damage after a kill is increased for a duration: 5s -- Damage after a kill is increased by: 27% - 140% -- Health: 10 - 30 - Attack Charge -- Part of your damage after a kill is converted to health for a duration: 2s - 10s -- Part of your damage after a kill is converted to health: 50% -- DPS: 5 - 50 ** Rage [#u67ac9a6] ** &ref(/English/Other/Material/module-locust-rage.png,center,30%); Rage [#u67ac9a6] - When health falls below certain threshold. Rage Mode activates. While it is active. your damage output is greatly increased. &br; Cannot be activated second time while your Dino is alive. - Activates when health below: 30% - Duration: 10s - Damage increased by: 35% - 208% - Health Charge -- When in Rage Mode, part of your ability damage is covered to health: 32% - 96% -- Health: 10 - 30 - Attack Charge -- When in Rage Mode, part of your weapon damage is covered to health: 23% - 135% -- DPS: 5 - 50 ** Home Territory [#l8092b54] ** &ref(/English/Other/Material/module-locust-home-territory.png,center,30%); Home Territory [#l8092b54] - As long as you are near a friendly tower. your damage output is increased. - Maximum distance from tower: 30m - Damage increased by: 20% - XXX% - Health Charge -- When near a friendly tower. All incoming damage is decreased by: XX% - XX% -- Health: 10 - 30 - Attack Charge -- When near a friendly tower. Health restores at rate: XXX/s - XXX/s -- DPS: 5 - 50 ** Infection [#p91f7459] ** &ref(/English/Other/Material/module-locust-infection.png,center,30%); Infection [#p91f7459] - Multiple consecutive hits cause secondary seekers to emerge from the enemy Dino. - Secondary seekers deal part of base damage: 125% - 275% - Health Charge -- Secondary seekers apply damage over time: 75/s - 450/s -- Health: 10 - 30 - Attack Charge -- Enemies you kill spawn secondary seekers: 4 - 26 -- DPS: 5 - 50 * Link ( Module ) [#c665fc5a] #ls2(English/Module/)