#author("2021-07-20T08:26:36+09:00","","")
#author("2021-08-07T06:31:48+09:00","","")
* Image [#ef3242a2]
#ref(/English/Other/Material/dino-small-face-locust.png,center,70%);

* Module Cost [#d94a2213]
|LEFT:|>|CENTER:|>|>|RIGHT:|c
|CENTER:~Name|CENTER:~Image|CENTER:~Rarity|CENTER:~Max level|CENTER:~Gold|CENTER:~DNA|h
| Tactician      |&ref(/English/Other/Material/module-locust-tactician.png,center,70%);      | Common | 15 |  300  | -   |
| Rage           |&ref(/English/Other/Material/module-locust-rage.png,center,70%);           | Common | 15 | -     | 100 |
| Devour         |&ref(/English/Other/Material/module-locust-devour.png,center,70%);         | Rare   | 10 | 1,000 | -   |
| Home Territory |&ref(/English/Other/Material/module-locust-home-territory.png,center,70%); | Rare   | 10 | -     | 200 |
| Infection      |&ref(/English/Other/Material/module-locust-infection.png,center,70%);      | Epic   |  5 | 7,500 | -   |

* Module Effect [#ge07ffb9]
** Tactician [#y1bcf62f]
** &ref(/English/Other/Material/module-locust-tactician.png,center,30%); Tactician [#y1bcf62f]
- Destroying a tower weak spot temporarily increases your damage.
- Duration: 15s
- Damage increased by: 15% - 97%
- Health Charge
-- Destroying a tower weak spot additionally increases damage against medium Dinos: 30% - 187% 
-- Health: 10 - 30
- Attack Charge
-- Destroying a tower weak spot additionally increases damage against giant Dinos: 30% - 186%
-- DPS: 5 - 50

** Devour [#o2489be1]
** &ref(/English/Other/Material/module-locust-devour.png,center,30%); Devour [#o2489be1]
- Kill an enemy to instantly gain part of missing health. &br; The more health is missing. the more your will get back.
- Amount of missing health restored: 6% - 20%
- Health Charge
-- Damage after a kill is increased for a duration: 5s
-- Damage after a kill is increased by: 27% - 140%
-- Health: 10 - 30
- Attack Charge
-- Part of your damage after a kill is converted to health for a duration: 2s - 10s
-- Part of your damage after a kill is converted to health: 50%
-- DPS: 5 - 50

** Rage [#u67ac9a6]
** &ref(/English/Other/Material/module-locust-rage.png,center,30%); Rage [#u67ac9a6]
- When health falls below certain threshold. Rage Mode activates. While it is active. your damage output is greatly increased. &br; Cannot be activated second time while your Dino is alive.
- Activates when health below: 30%
- Duration: 10s
- Damage increased by: 35% - 208%
- Health Charge
-- When in Rage Mode, part of your ability damage is covered to health: 32% - 96%
-- Health: 10 - 30
- Attack Charge
-- When in Rage Mode, part of your weapon damage is covered to health: 23% - 135%
-- DPS: 5 - 50

** Home Territory [#l8092b54]
** &ref(/English/Other/Material/module-locust-home-territory.png,center,30%); Home Territory [#l8092b54]
- As long as you are near a friendly tower. your damage output is increased.
- Maximum distance from tower: 30m
- Damage increased by: 20% - XXX%
- Health Charge
-- When near a friendly tower. All incoming damage is decreased by: XX% - XX%
-- Health: 10 - 30
- Attack Charge
-- When near a friendly tower. Health restores at rate: XXX/s - XXX/s
-- DPS: 5 - 50

** Infection [#p91f7459]
** &ref(/English/Other/Material/module-locust-infection.png,center,30%); Infection [#p91f7459]
- Multiple consecutive hits cause secondary seekers to emerge from the enemy Dino.
- Secondary seekers deal part of base damage: 125% - 275%
- Health Charge
-- Secondary seekers apply damage over time: 75/s - 450/s
-- Health: 10 - 30
- Attack Charge
-- Enemies you kill spawn secondary seekers: 4 - 26
-- DPS: 5 - 50

* Link ( Module ) [#c665fc5a]
#ls2(English/Module/)

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