#author("2021-07-08T21:42:42+09:00","","")
#author("2021-07-10T22:08:46+09:00","","")
* Image [#ef3242a2]
#ref(/English/Other/Material/dino-small-face-herald.png,center,70%);

* Module Cost [#n8d70a0b]
|LEFT:|>|CENTER:|>|>|RIGHT:|c
|CENTER:~Name|CENTER:~Image|CENTER:~Rarity|CENTER:~Max level|CENTER:~Gold|CENTER:~DNA|h
| Rage           |&ref(/English/Other/Material/module-herald-rage.png,center,70%); | Common  | 15 | 300 |-|
| Devour         |&ref(/English/Other/Material/module-herald-devour.png,center,70%); | Common | 15 |500| - |
| Home Territory |&ref(/English/Other/Material/module-herald-home-territory.png,center,70%); | Common | 15 | - | 100 |
| Tactician      |&ref(/English/Other/Material/module-herald-tactician.png,center,70%); | Rare | 10 | - |200|
| Overdrive      |&ref(/English/Other/Material/module-herald-overdrive.png,center,70%); | Epic | 5 |7,500| - |


* Module Effect [#zdf46371]
** Rage [#ed85d5c9]
- When health falls below certain threshold. Rage Mode activates. While it is active. your damage output is greatly increased. &br; Cannot be activated second time while your Dino is alive.
- Activates when health below: 30%
- Duration: 10s
- Damage increased by: 35% - 216%
- Health Charge
-- When in Rage Mode, part of your ability damage is covered to health: 11% - 33%
-- Health: 10 - 30
- Attack Charge
-- When in Rage Mode, part of your weapon damage is covered to health: 8% - 46%
-- DPS: 5 - 50

** Devour [#x163e74e]
- Kill an enemy to instantly gain part of missing health. &br; The more health is missing. the more your will get back.
- Amount of missing health restored: 3% - 15%
- Health Charge
-- Damage after a kill is increased for a duration: 5s
-- Damage after a kill is increased by: 23% - 90%
-- Health: 10 - 30
- Attack Charge
-- Part of your damage after a kill is converted to health for a duration: 1s - 3.4s
-- Part of your damage after a kill is converted to health: 50%
-- DPS: 5 - 50


** Home Territory [#t59eca1c]
- As long as you are near a friendly tower. your damage output is increased.
- Maximum distance from tower: 30m
- Damage increased by: 7% - XX% ( please let Suriku know if you know )
- Health Charge
-- When near a friendly tower. All incoming damage is decreased by: XX% - XX% ( please let Suriku know if you know )
-- Health: 10 - 30
- Attack Charge
-- When near a friendly tower. Health restores at rate: XXX/s - XXX/s ( please let Suriku know if you know )
-- DPS: 5 - 50

** Tactician [#ee4552eb]
- Destroying a tower weak spot temporarily increases your damage.
- Duration: 15s
- Damage increased by: 8% - XX% ( please let Suriku know if you know )
- Health Charge
-- Destroying a tower weak spot additionally increases damage against medium Dinos: XXX% - XXX%  ( please let Suriku know if you know )
-- Health: 10 - 30
- Attack Charge
-- Destroying a tower weak spot additionally increases damage against giant Dinos: XXX% - XXX%  ( please let Suriku know if you know )
-- DPS: 5 - 50

** Overdrive [#s214cb5d]
- Missiles fly faster in artillery mode.
- Bonus missle speed: 24% - 29%
- Health Charge
-- Hits in Artillery Mode slow enemies down for: 3s
-- Hits in Artillery Mode slow enemies down by: 15% - 30%
-- Health: 10 - 30
- Attack Charge
-- Damage radius in artillery mode is increased by: 110% - 140%
-- DPS: 5 - 50

~
* Link ( Module ) [#c665fc5a]
#ls2(English/Module/)

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