#author("2021-07-08T21:42:42+09:00","","") #author("2021-07-10T22:08:46+09:00","","") * Image [#ef3242a2] #ref(/English/Other/Material/dino-small-face-herald.png,center,70%); * Module Cost [#n8d70a0b] |LEFT:|>|CENTER:|>|>|RIGHT:|c |CENTER:~Name|CENTER:~Image|CENTER:~Rarity|CENTER:~Max level|CENTER:~Gold|CENTER:~DNA|h | Rage |&ref(/English/Other/Material/module-herald-rage.png,center,70%); | Common | 15 | 300 |-| | Devour |&ref(/English/Other/Material/module-herald-devour.png,center,70%); | Common | 15 |500| - | | Home Territory |&ref(/English/Other/Material/module-herald-home-territory.png,center,70%); | Common | 15 | - | 100 | | Tactician |&ref(/English/Other/Material/module-herald-tactician.png,center,70%); | Rare | 10 | - |200| | Overdrive |&ref(/English/Other/Material/module-herald-overdrive.png,center,70%); | Epic | 5 |7,500| - | * Module Effect [#zdf46371] ** Rage [#ed85d5c9] - When health falls below certain threshold. Rage Mode activates. While it is active. your damage output is greatly increased. &br; Cannot be activated second time while your Dino is alive. - Activates when health below: 30% - Duration: 10s - Damage increased by: 35% - 216% - Health Charge -- When in Rage Mode, part of your ability damage is covered to health: 11% - 33% -- Health: 10 - 30 - Attack Charge -- When in Rage Mode, part of your weapon damage is covered to health: 8% - 46% -- DPS: 5 - 50 ** Devour [#x163e74e] - Kill an enemy to instantly gain part of missing health. &br; The more health is missing. the more your will get back. - Amount of missing health restored: 3% - 15% - Health Charge -- Damage after a kill is increased for a duration: 5s -- Damage after a kill is increased by: 23% - 90% -- Health: 10 - 30 - Attack Charge -- Part of your damage after a kill is converted to health for a duration: 1s - 3.4s -- Part of your damage after a kill is converted to health: 50% -- DPS: 5 - 50 ** Home Territory [#t59eca1c] - As long as you are near a friendly tower. your damage output is increased. - Maximum distance from tower: 30m - Damage increased by: 7% - XX% ( please let Suriku know if you know ) - Health Charge -- When near a friendly tower. All incoming damage is decreased by: XX% - XX% ( please let Suriku know if you know ) -- Health: 10 - 30 - Attack Charge -- When near a friendly tower. Health restores at rate: XXX/s - XXX/s ( please let Suriku know if you know ) -- DPS: 5 - 50 ** Tactician [#ee4552eb] - Destroying a tower weak spot temporarily increases your damage. - Duration: 15s - Damage increased by: 8% - XX% ( please let Suriku know if you know ) - Health Charge -- Destroying a tower weak spot additionally increases damage against medium Dinos: XXX% - XXX% ( please let Suriku know if you know ) -- Health: 10 - 30 - Attack Charge -- Destroying a tower weak spot additionally increases damage against giant Dinos: XXX% - XXX% ( please let Suriku know if you know ) -- DPS: 5 - 50 ** Overdrive [#s214cb5d] - Missiles fly faster in artillery mode. - Bonus missle speed: 24% - 29% - Health Charge -- Hits in Artillery Mode slow enemies down for: 3s -- Hits in Artillery Mode slow enemies down by: 15% - 30% -- Health: 10 - 30 - Attack Charge -- Damage radius in artillery mode is increased by: 110% - 140% -- DPS: 5 - 50 ~ * Link ( Module ) [#c665fc5a] #ls2(English/Module/)