#author("2021-07-10T22:09:26+09:00","","")
#author("2021-08-16T01:16:25+09:00","","")
* Image [#ef3242a2]
#ref(/English/Other/Material/dino-small-face-fresnel.png,center,70%);

* Module Cost [#m575fb87]
|LEFT:|>|CENTER:|>|>|RIGHT:|c
|CENTER:~Name|CENTER:~Image|CENTER:~Rarity|CENTER:~Max level|CENTER:~Gold|CENTER:~DNA|h
| Rage            |&ref(/English/Other/Material/module-fresnel-rage.png,center,70%); | Common | 15  | 500 | - |
| Home Territory  |&ref(/English/Other/Material/module-fresnel-home-territory.png,center,70%); | Common | 15  | - | 100 |
| Tactician       |&ref(/English/Other/Material/module-fresnel-tactician.png,center,70%); | Rare  | 10 | 1,000 | - |
| Devour          |&ref(/English/Other/Material/module-fresnel-devour.png,center,70%); | Rare | 10 | - | 200 |
| Battle Recharge |&ref(/English/Other/Material/module-fresnel-battle-recharge.png,center,70%); | Epic | 5 | 7,500 | - |

* Module Effect [#cc39a01f]
** Rage [#waf046d8]
** &ref(/English/Other/Material/module-fresnel-rage.png,center,30%); Rage [#waf046d8]
- When health falls below certain threshold. Rage Mode activates. While it is active. your damage output is greatly increased. &br; Cannot be activated second time while your Dino is alive.
- Activates when health below: 30%
- Duration: 7s
- Damage increased by: 50% - 300%
- Health Charge
-- When in Rage Mode, part of your ability damage is covered to health: 16% - 47%
-- Health: 10 - 30
- Attack Charge
-- When in Rage Mode, part of your weapon damage is covered to health: 8% - 47%
-- DPS: 5 - 50

** Home Territory [#cf0147d7]
** &ref(/English/Other/Material/module-fresnel-home-territory.png,center,30%); Home Territory [#cf0147d7]
- As long as you are near a friendly tower. your damage output is increased.
- Maximum distance from tower: 30m
- Damage increased by: 15 - XX% ( If you know, please let Suriku know )
- Health Charge
-- When near a friendly tower. All incoming damage is decreased by: XX% - XX%
-- Health: 10 - 30
- Attack Charge
-- When near a friendly tower. Health restores at rate: XX/s - XX/s
-- DPS: 5 - 50

** Tactician [#v02a139f]
** &ref(/English/Other/Material/module-fresnel-tactician.png,center,30%); Tactician [#v02a139f]
- Destroying a tower weak spot temporarily increases your damage.
- Duration: 7s
- Damage increased by: 50% - 150%
- Health Charge
-- Destroying a tower weak spot additionally increases damage against medium Dinos: 24% - 140%
-- Health: 10 - 30
- Attack Charge
-- Destroying a tower weak spot additionally increases damage against giant Dinos: 24% - 140%
-- DPS: 5 - 50

** Devour [#zc9224a9]
** &ref(/English/Other/Material/module-fresnel-devour.png,center,30%); Devour [#zc9224a9]
- Kill an enemy to instantly gain part of missing health. &br; The more health is missing. the more your will get back.
- Amount of missing health restored: 6% - 15%
- Health Charge
-- Damage after a kill is increased for a duration: Xs
-- Damage after a kill is increased by: XX% - XX%
-- Health: 10 - 30
- Attack Charge
-- Part of your damage after a kill is converted to health for a duration: Xs - Xs
-- Part of your damage after a kill is converted to health: XX% 
-- DPS: 5 - 50

** Battle Recharge [#gd7f3f6e]
** &ref(/English/Other/Material/module-fresnel-battle-recharge.png,center,30%); Battle Recharge [#gd7f3f6e]
- Restores some of plasma charges after a successful kill.
- Charge restored: 9 - 21
- Health Charge
-- Bonus damage resist after the fully-charged plasmagun attack: 10% - 63%
-- Health: 10 - 30
- Attack Charge
-- Speed bonus during the invisibility: 100% - 200%
-- DPS: 5 - 50

* Link ( Module ) [#c665fc5a]
#ls2(English/Module/)

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