#author("2021-07-03T05:36:29+09:00","","") #author("2021-07-10T22:10:04+09:00","","") #contents * Module Cost [#y2703e3a] |LEFT:|CENTER:|>|>|RIGHT:|c |CENTER:~Name|CENTER:~Rarity|CENTER:~Max Level|CENTER:~Gold|CENTER:~DNA|h | Home Territory | Common | 15 | 5 | - | | Tactician | Common | 15 | 1,000 | - | | Devour | Rare | 10 | 1,000 | - | | Rage | Rare | 10 | 4,000 | - | | Tether | Epic | 5 | 7,500 | - | ~ * Module Effect [#udd84f1f] ** Home Territory [#yc82911c] - As long as you are near a friendly tower. your damage output is increased. - Maximum distance from tower: 30m - Damage increased by: 10% - 38% - Health Charge -- When near a friendly tower. All incoming damage is decreased by: 9% - 29% -- Health: 10 - 30 - Attack Charge -- When near a friendly tower. Health restores at rate: 23/s - 143/s -- DPS: 5 - 50 ** Tactician [#m19a5ab6] - Destroying a tower weak spot temporarily increases your damage. - Duration: 15s - Damage increased by: 14% - XX% - Health Charge -- Destroying a tower weak spot additionally increases damage against medium Dinos: XX% - XX% -- Health: 10 - 30 - Attack Charge -- Destroying a tower weak spot additionally increases damage against giant Dinos: XX% - XX% -- DPS: 5 - 50 ** Devour [#v5949347] - Kill an enemy to instantly gain part of missing health. &br; The more health is missing. the more your will get back. - Amount of missing health restored: 8% - 15% - Health Charge -- Damage after a kill is increased for a duration: 10s -- Damage after a kill is increased by: 16% - 65% -- Health: 10 - 30 - Attack Charge -- Part of your damage after a kill is converted to health for a duration: 5s - 19s -- Part of your damage after a kill is converted to health: 50% -- DPS: 5 - 50 ** Rage [#rfc51c7c] - When health falls below certain threshold. Rage Mode activates. While it is active. your damage output is greatly increased. &br; Cannot be activated second time while your Dino is alive. - Activates when health below: 30% - Duration: 15s - Damage increased by: 52% - XXX% - Health Charge -- When in Rage Mode, part of your ability damage is covered to health: XX% - XX% -- Health: 10 - 30 - Attack Charge -- When in Rage Mode, part of your weapon damage is covered to health: XX% - XX% -- DPS: 5 - 50 ** Tether [#oaecbbec] - If one of the enemies connected by your chain arc will be dealt damage by any of your allies. all connected enemies will also suffer part of that damage. - Damage spread across attacked enemies: 60% - XXX% - Health Charge -- Health: 10 - 30 - Attack Charge -- DPS: 5 - 50 ~ * Link ( Module ) [#c665fc5a] #ls2(English/Module/)