#author("2021-07-03T05:36:29+09:00","","")
#author("2021-07-10T22:10:04+09:00","","")
#contents

* Module Cost [#y2703e3a]
|LEFT:|CENTER:|>|>|RIGHT:|c
|CENTER:~Name|CENTER:~Rarity|CENTER:~Max Level|CENTER:~Gold|CENTER:~DNA|h
| Home Territory | Common | 15 | 5     | - |
| Tactician      | Common | 15 | 1,000 | - |
| Devour         | Rare   | 10 | 1,000 | - |
| Rage           | Rare   | 10 | 4,000 | - |
| Tether         | Epic   |  5 | 7,500 | - |

~

* Module Effect [#udd84f1f]

** Home Territory [#yc82911c]
- As long as you are near a friendly tower. your damage output is increased.
- Maximum distance from tower: 30m
- Damage increased by: 10% - 38%
- Health Charge
-- When near a friendly tower. All incoming damage is decreased by: 9% - 29%
-- Health: 10 - 30
- Attack Charge
-- When near a friendly tower. Health restores at rate: 23/s - 143/s
-- DPS: 5 - 50

** Tactician [#m19a5ab6]
- Destroying a tower weak spot temporarily increases your damage.
- Duration: 15s
- Damage increased by: 14% - XX%
- Health Charge
-- Destroying a tower weak spot additionally increases damage against medium Dinos: XX% - XX%
-- Health: 10 - 30
- Attack Charge
-- Destroying a tower weak spot additionally increases damage against giant Dinos: XX% - XX%
-- DPS: 5 - 50


** Devour [#v5949347]
- Kill an enemy to instantly gain part of missing health. &br; The more health is missing. the more your will get back.
- Amount of missing health restored: 8% - 15%
- Health Charge
-- Damage after a kill is increased for a duration: 10s
-- Damage after a kill is increased by: 16% - 65%
-- Health: 10 - 30
- Attack Charge
-- Part of your damage after a kill is converted to health for a duration: 5s - 19s 
-- Part of your damage after a kill is converted to health: 50%
-- DPS: 5 - 50


** Rage [#rfc51c7c]
- When health falls below certain threshold. Rage Mode activates. While it is active. your damage output is greatly increased. &br; Cannot be activated second time while your Dino is alive.
- Activates when health below: 30%
- Duration: 15s
- Damage increased by: 52% - XXX%
- Health Charge
-- When in Rage Mode, part of your ability damage is covered to health: XX% - XX%
-- Health: 10 - 30
- Attack Charge
-- When in Rage Mode, part of your weapon damage is covered to health: XX% - XX%
-- DPS: 5 - 50

** Tether [#oaecbbec]
- If one of the enemies connected by your chain arc will be dealt damage by any of your allies. all connected enemies will also suffer part of that damage.
- Damage spread across attacked enemies: 60% - XXX%
- Health Charge
-- Health: 10 - 30
- Attack Charge
-- DPS: 5 - 50

~
* Link ( Module ) [#c665fc5a]
#ls2(English/Module/)

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