#author("2021-07-07T23:12:56+09:00","","") #author("2021-07-10T22:10:23+09:00","","") * Image [#ef3242a2] #ref(/English/Other/Material/dino-small-face-dominus.png,center,70%); * Module Cost [#d94a2213] |LEFT:|>|CENTER:|>|>|RIGHT:|c |CENTER:~Name|CENTER:~Image|CENTER:~Rarity|CENTER:~Max level|CENTER:~Gold|CENTER:~DNA|h | Home Territory |&ref(/English/Other/Material/module-dominus-home-territory.png,center,70%); | Common | 15 | 300 | - | | Tactician |&ref(/English/Other/Material/module-dominus-tactician.png,center,70%); | Common | 15 | - | 100 | | Rage |&ref(/English/Other/Material/module-dominus-rage.png,center,70%); | Rare | 10 | 1,000 | - | | Devour |&ref(/English/Other/Material/module-dominus-devour.png,center,70%); | Rare | 10 | - | 200 | | Punisher |&ref(/English/Other/Material/module-dominus-punisher.png,center,70%); | Epic | 5 | 7,500 | - | * Module Effect [#ge07ffb9] ** Home Territory [#l8092b54] - As long as you are near a friendly tower. your damage output is increased. - Maximum distance from tower: 30m - Damage increased by: 14% - 85% - Health Charge -- When near a friendly tower. All incoming damage is decreased by: 13% - 47% -- Health: 10 - 30 - Attack Charge -- When near a friendly tower. Health restores at rate: 162/s - 1943/s -- DPS: 5 - 50 ** Tactician [#y1bcf62f] - Destroying a tower weak spot temporarily increases your damage. - Duration: 15s - Damage increased by: 8% - XX% - Health Charge -- Destroying a tower weak spot additionally increases damage against medium Dinos: XXX% - XXX% -- Health: 10 - 30 - Attack Charge -- Destroying a tower weak spot additionally increases damage against giant Dinos: XXX% - XXX% -- DPS: 5 - 50 ** Rage [#u67ac9a6] - When health falls below certain threshold. Rage Mode activates. While it is active. your damage output is greatly increased. &br; Cannot be activated second time while your Dino is alive. - Activates when health below: 30% - Duration: 10s - Damage increased by: 76% - 228% - Health Charge -- When in Rage Mode, part of your ability damage is covered to health: 49% - 147% -- Health: 10 - 30 - Attack Charge -- When in Rage Mode, part of your weapon damage is covered to health: 29% - 176% -- DPS: 5 - 50 ** Devour [#o2489be1] - Kill an enemy to instantly gain part of missing health. &br; The more health is missing. the more your will get back. - Amount of missing health restored: 6% - 15% - Health Charge -- Damage after a kill is increased for a duration: 5s -- Damage after a kill is increased by: 21% - 110% -- Health: 10 - 30 - Attack Charge -- Part of your damage after a kill is converted to health for a duration: 2s - 9s -- Part of your damage after a kill is converted to health: 50% -- DPS: 5 - 50 ** Punisher [#p91f7459] - If you directly hit an enemy several times in a row. your fire rate increases temporarily. - Duration: 0.6s - 1.1s - Fire rate increased by: 100% - Health Charge -- After required amount of hits all incoming damage reduced for: 3s - 15s -- After required amount of hits all incoming damage reduced by: 45% -- Health: 10 - 30 - Attack Charge -- After required amount of hits all movement speed increases for: 4s - 19s -- After required amount of hits all movement speed increases by: 10% -- DPS: 5 - 50 ~ * Link ( Module ) [#c665fc5a] #ls2(English/Module/)