#author("2021-07-07T23:12:56+09:00","","")
#author("2021-07-10T22:10:23+09:00","","")
* Image [#ef3242a2]
#ref(/English/Other/Material/dino-small-face-dominus.png,center,70%);

* Module Cost [#d94a2213]
|LEFT:|>|CENTER:|>|>|RIGHT:|c
|CENTER:~Name|CENTER:~Image|CENTER:~Rarity|CENTER:~Max level|CENTER:~Gold|CENTER:~DNA|h
| Home Territory |&ref(/English/Other/Material/module-dominus-home-territory.png,center,70%); | Common | 15 |   300 | -   |
| Tactician      |&ref(/English/Other/Material/module-dominus-tactician.png,center,70%);      | Common | 15 | -     | 100 |
| Rage           |&ref(/English/Other/Material/module-dominus-rage.png,center,70%);           | Rare   | 10 | 1,000 | -   |
| Devour         |&ref(/English/Other/Material/module-dominus-devour.png,center,70%);         | Rare   | 10 | -     | 200 |
| Punisher       |&ref(/English/Other/Material/module-dominus-punisher.png,center,70%);       | Epic   |  5 | 7,500 | -   |


* Module Effect [#ge07ffb9]
** Home Territory [#l8092b54]
- As long as you are near a friendly tower. your damage output is increased.
- Maximum distance from tower: 30m
- Damage increased by: 14% - 85%
- Health Charge
-- When near a friendly tower. All incoming damage is decreased by: 13% - 47%
-- Health: 10 - 30
- Attack Charge
-- When near a friendly tower. Health restores at rate: 162/s - 1943/s
-- DPS: 5 - 50

** Tactician [#y1bcf62f]
- Destroying a tower weak spot temporarily increases your damage.
- Duration: 15s
- Damage increased by: 8% - XX%
- Health Charge
-- Destroying a tower weak spot additionally increases damage against medium Dinos: XXX% - XXX% 
-- Health: 10 - 30
- Attack Charge
-- Destroying a tower weak spot additionally increases damage against giant Dinos: XXX% - XXX%
-- DPS: 5 - 50

** Rage [#u67ac9a6]
- When health falls below certain threshold. Rage Mode activates. While it is active. your damage output is greatly increased. &br; Cannot be activated second time while your Dino is alive.
- Activates when health below: 30%
- Duration: 10s
- Damage increased by: 76% - 228%
- Health Charge
-- When in Rage Mode, part of your ability damage is covered to health: 49% - 147%
-- Health: 10 - 30
- Attack Charge
-- When in Rage Mode, part of your weapon damage is covered to health: 29% - 176%
-- DPS: 5 - 50

** Devour [#o2489be1]
- Kill an enemy to instantly gain part of missing health. &br; The more health is missing. the more your will get back.
- Amount of missing health restored: 6% - 15%
- Health Charge
-- Damage after a kill is increased for a duration: 5s
-- Damage after a kill is increased by: 21% - 110%
-- Health: 10 - 30
- Attack Charge
-- Part of your damage after a kill is converted to health for a duration: 2s - 9s
-- Part of your damage after a kill is converted to health: 50%
-- DPS: 5 - 50

** Punisher [#p91f7459]
- If you directly hit an enemy several times in a row. your fire rate increases temporarily.
- Duration: 0.6s - 1.1s
- Fire rate increased by: 100%
- Health Charge
-- After required amount of hits all incoming damage reduced for: 3s - 15s
-- After required amount of hits all incoming damage reduced by: 45%
-- Health: 10 - 30
- Attack Charge
-- After required amount of hits all movement speed increases for: 4s - 19s
-- After required amount of hits all movement speed increases by: 10%
-- DPS: 5 - 50

~
* Link ( Module ) [#c665fc5a]
#ls2(English/Module/)

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