#author("2021-07-08T12:50:51+09:00","","")
#author("2021-07-10T22:10:35+09:00","","")
* Image [#ef3242a2]
#ref(/English/Other/Material/dino-small-face-curie.png,center,70%);

* Module Cost [#k87f7cbb]
|LEFT:|>|CENTER:|>|>|RIGHT:|c
|CENTER:~Name|CENTER:~Image|CENTER:~Rarity|CENTER:~Max level|CENTER:~Gold|CENTER:~DNA|h
| Home Territory  |&ref(/English/Other/Material/module-curie-home-territory.png,center,70%); | Common | 15 | 300 | - |
| Rage            |&ref(/English/Other/Material/module-curie-rage.png,center,70%); | Common | 15 | - |100|
| Devour          |&ref(/English/Other/Material/module-curie-devour.png,center,70%); | Rare | 10 |1,000| - |
| Tactician       |&ref(/English/Other/Material/module-curie-tactician.png,center,70%); | Rare | 10 | - |200|
| Calculated Shot |&ref(/English/Other/Material/module-curie-calculatedShot.png,center,70%); | Epic | 5 |7,500| - |

~

* Module Effect [#p7f9c668]
** Home Territory [#od01113d]
- As long as you are near a friendly tower. your damage output is increased.
- Maximum distance from tower: 30m
- Damage increased by: 35-85%
- Health Charge
-- When near a friendly tower. All incoming damage is decreased by: 13% - 46%
-- Health: 10 - 30
- Attack Charge
-- When near a friendly tower. Health restores at rate: 105/s - 1257/s
-- DPS: 5 - 50

** Rage [#od01113d]
- When health falls below certain threshold. Rage Mode activates. While it is active. your damage output is greatly increased. &br; Cannot be activated second time while your Dino is alive.
- Activates when health below: 30%
- Duration: 10s
- Damage increased by: 38% - 226%
- Health Charge
-- When in Rage Mode, part of your ability damage is covered to health: 40% - 121%
-- Health: 10 - 30
- Attack Charge
-- When in Rage Mode, part of your weapon damage is covered to health: 24% - 145%
-- DPS: 5 - 50

** Devour [#od01113d]
- Kill an enemy to instantly gain part of missing health. &br; The more health is missing. the more your will get back.
- Amount of missing health restored: 6% - 15%
- Health Charge
-- Damage after a kill is increased for a duration: 5s
-- Damage after a kill is increased by: 21% - 100%
-- Health: 10 - 30
- Attack Charge
-- Part of your damage after a kill is converted to health for a duration: 2s - 8s
-- Part of your damage after a kill is converted to health: 50%
-- DPS: 5 - 50

** Tactician [#od01113d]
- Destroying a tower weak spot temporarily increases your damage.
- Duration: 15s
- Damage increased by: 16% - XX% ( please input if you know )
- Health Charge
-- Destroying a tower weak spot additionally increases damage against medium Dinos: XXX% - XXX%  ( please input if you know )
-- Health: 10 - 30
- Attack Charge
-- Destroying a tower weak spot additionally increases damage against giant Dinos: XXX% - XXX%  ( please input if you know )
-- DPS: 5 - 50

** Calculated Shot [#od01113d]
- The next shot after any of your plasma rays hits two or more enemies at the same deals more damage.
- Damage increased by: 51% - 100%
- Health Charge
-- Plasma rays' damage to each enemy increases over time. &br; Maximum damage reached in: 2s
-- Plasma rays' damage to each enemy increases over time. &br; Maximum damage: 15 - 90
-- Health: 10 - 30
- Attack Charge
-- Plasma ray deal more damage for each enemy it touches: 6% - 38%
-- DPS: 5 - 50

~
* Link ( Module ) [#c665fc5a]
#ls2(English/Module/)

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