#author("2021-07-08T12:50:51+09:00","","") #author("2021-07-10T22:10:35+09:00","","") * Image [#ef3242a2] #ref(/English/Other/Material/dino-small-face-curie.png,center,70%); * Module Cost [#k87f7cbb] |LEFT:|>|CENTER:|>|>|RIGHT:|c |CENTER:~Name|CENTER:~Image|CENTER:~Rarity|CENTER:~Max level|CENTER:~Gold|CENTER:~DNA|h | Home Territory |&ref(/English/Other/Material/module-curie-home-territory.png,center,70%); | Common | 15 | 300 | - | | Rage |&ref(/English/Other/Material/module-curie-rage.png,center,70%); | Common | 15 | - |100| | Devour |&ref(/English/Other/Material/module-curie-devour.png,center,70%); | Rare | 10 |1,000| - | | Tactician |&ref(/English/Other/Material/module-curie-tactician.png,center,70%); | Rare | 10 | - |200| | Calculated Shot |&ref(/English/Other/Material/module-curie-calculatedShot.png,center,70%); | Epic | 5 |7,500| - | ~ * Module Effect [#p7f9c668] ** Home Territory [#od01113d] - As long as you are near a friendly tower. your damage output is increased. - Maximum distance from tower: 30m - Damage increased by: 35-85% - Health Charge -- When near a friendly tower. All incoming damage is decreased by: 13% - 46% -- Health: 10 - 30 - Attack Charge -- When near a friendly tower. Health restores at rate: 105/s - 1257/s -- DPS: 5 - 50 ** Rage [#od01113d] - When health falls below certain threshold. Rage Mode activates. While it is active. your damage output is greatly increased. &br; Cannot be activated second time while your Dino is alive. - Activates when health below: 30% - Duration: 10s - Damage increased by: 38% - 226% - Health Charge -- When in Rage Mode, part of your ability damage is covered to health: 40% - 121% -- Health: 10 - 30 - Attack Charge -- When in Rage Mode, part of your weapon damage is covered to health: 24% - 145% -- DPS: 5 - 50 ** Devour [#od01113d] - Kill an enemy to instantly gain part of missing health. &br; The more health is missing. the more your will get back. - Amount of missing health restored: 6% - 15% - Health Charge -- Damage after a kill is increased for a duration: 5s -- Damage after a kill is increased by: 21% - 100% -- Health: 10 - 30 - Attack Charge -- Part of your damage after a kill is converted to health for a duration: 2s - 8s -- Part of your damage after a kill is converted to health: 50% -- DPS: 5 - 50 ** Tactician [#od01113d] - Destroying a tower weak spot temporarily increases your damage. - Duration: 15s - Damage increased by: 16% - XX% ( please input if you know ) - Health Charge -- Destroying a tower weak spot additionally increases damage against medium Dinos: XXX% - XXX% ( please input if you know ) -- Health: 10 - 30 - Attack Charge -- Destroying a tower weak spot additionally increases damage against giant Dinos: XXX% - XXX% ( please input if you know ) -- DPS: 5 - 50 ** Calculated Shot [#od01113d] - The next shot after any of your plasma rays hits two or more enemies at the same deals more damage. - Damage increased by: 51% - 100% - Health Charge -- Plasma rays' damage to each enemy increases over time. &br; Maximum damage reached in: 2s -- Plasma rays' damage to each enemy increases over time. &br; Maximum damage: 15 - 90 -- Health: 10 - 30 - Attack Charge -- Plasma ray deal more damage for each enemy it touches: 6% - 38% -- DPS: 5 - 50 ~ * Link ( Module ) [#c665fc5a] #ls2(English/Module/)