#author("2021-07-09T07:49:03+09:00","","")
#author("2021-07-10T22:07:31+09:00","","")
* Image [#ef3242a2]
#ref(/English/Other/Material/dino-small-face-archon.png,center,70%);

* Module Cost [#n31607e0]
|LEFT:|>|CENTER:|>|>|RIGHT:|c
|CENTER:~Name|CENTER:~Image|CENTER:~Rarity|CENTER:~Max level|CENTER:~Gold|CENTER:~DNA|h
| Rage           |&ref(/English/Other/Material/module-archon-rage.png,center,70%);           | Common | 15 |   500 | - |
| Devour         |&ref(/English/Other/Material/module-archon-devour.png,center,70%);         | Common | 15 | -     | 100 |
| Tactician      |&ref(/English/Other/Material/module-archon-tactician.png,center,70%);      | Rare   | 10 | 1,000 | - |
| Home Territory |&ref(/English/Other/Material/module-archon-home-territory.png,center,70%); | Rare   | 10 | -     | 200 |
| Crippling shot |&ref(/English/Other/Material/module-archon-cripplingShot.png,center,70%);  | Epic   |  5 | 7,500 | - |

* Module Effect [#kc91730c]
** Rage [#e6066224]
- When health falls below certain threshold. Rage Mode activates. While it is active. your damage output is greatly increased. &br; Cannot be activated second time while your Dino is alive.
- Activates when health below: 30%
- Duration: 10s
- Damage increased by: 35% - 142%
- Health Charge
-- When in Rage Mode, part of your ability damage is covered to health: 40% - 79%
-- Health: 10 - 30
- Attack Charge
-- When in Rage Mode, part of your weapon damage is covered to health: 28% - 111%
-- DPS: 5 - 50

** Devour [#b9ce6399]
- Kill an enemy to instantly gain part of missing health. &br; The more health is missing. the more your will get back.
- Amount of missing health restored: 4% - 15%
- Health Charge
-- Damage after a kill is increased for a duration: 5s
-- Damage after a kill is increased by: 27% - 100%
-- Health: 10 - 30
- Attack Charge
-- Part of your damage after a kill is converted to health for a duration: 3s - 9s 
-- Part of your damage after a kill is converted to health: 50%
-- DPS: 5 - 50

** Tactician [#r90f3fbf]
- Destroying a tower weak spot temporarily increases your damage.
- Duration: 15s
- Damage increased by: 24% - XX%
- Health Charge
-- Destroying a tower weak spot additionally increases damage against medium Dinos: XX% - XX%
-- Health: 10 - 30
- Attack Charge
-- Destroying a tower weak spot additionally increases damage against giant Dinos: XX% - XX%
-- DPS: 5 - 50

** Home Territory [#ne4d78a3]
- As long as you are near a friendly tower. your damage output is increased.
- Maximum distance from tower: 30m
- Damage increased by: 20% - 39%
- Health Charge
-- When near a friendly tower. All incoming damage is decreased by: 9% - 29%
-- Health: 10 - 30
- Attack Charge
-- When near a friendly tower. Health restores at rate: 19/s - 149/s
-- DPS: 5 - 50

** Crippling Shot [#ldfa4113]
- Every successful headshot makes the attacked enemy vulnerable to all incoming damage for a limited time.
- Duration: 10s
- Incoming damage increase: 54% - 71%
- Health Charge
-- Missing health restored on successful headshot: 1% - 4%
-- Health: 10 - 30
- Attack Charge
-- Ability cooldown decreased on successful headshot by: 15% - 45%
-- DPS: 5 - 50

~
* Link ( Module ) [#c665fc5a]
#ls2(English/Module/)



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