#author("2021-07-09T07:49:03+09:00","","") #author("2021-07-10T22:07:31+09:00","","") * Image [#ef3242a2] #ref(/English/Other/Material/dino-small-face-archon.png,center,70%); * Module Cost [#n31607e0] |LEFT:|>|CENTER:|>|>|RIGHT:|c |CENTER:~Name|CENTER:~Image|CENTER:~Rarity|CENTER:~Max level|CENTER:~Gold|CENTER:~DNA|h | Rage |&ref(/English/Other/Material/module-archon-rage.png,center,70%); | Common | 15 | 500 | - | | Devour |&ref(/English/Other/Material/module-archon-devour.png,center,70%); | Common | 15 | - | 100 | | Tactician |&ref(/English/Other/Material/module-archon-tactician.png,center,70%); | Rare | 10 | 1,000 | - | | Home Territory |&ref(/English/Other/Material/module-archon-home-territory.png,center,70%); | Rare | 10 | - | 200 | | Crippling shot |&ref(/English/Other/Material/module-archon-cripplingShot.png,center,70%); | Epic | 5 | 7,500 | - | * Module Effect [#kc91730c] ** Rage [#e6066224] - When health falls below certain threshold. Rage Mode activates. While it is active. your damage output is greatly increased. &br; Cannot be activated second time while your Dino is alive. - Activates when health below: 30% - Duration: 10s - Damage increased by: 35% - 142% - Health Charge -- When in Rage Mode, part of your ability damage is covered to health: 40% - 79% -- Health: 10 - 30 - Attack Charge -- When in Rage Mode, part of your weapon damage is covered to health: 28% - 111% -- DPS: 5 - 50 ** Devour [#b9ce6399] - Kill an enemy to instantly gain part of missing health. &br; The more health is missing. the more your will get back. - Amount of missing health restored: 4% - 15% - Health Charge -- Damage after a kill is increased for a duration: 5s -- Damage after a kill is increased by: 27% - 100% -- Health: 10 - 30 - Attack Charge -- Part of your damage after a kill is converted to health for a duration: 3s - 9s -- Part of your damage after a kill is converted to health: 50% -- DPS: 5 - 50 ** Tactician [#r90f3fbf] - Destroying a tower weak spot temporarily increases your damage. - Duration: 15s - Damage increased by: 24% - XX% - Health Charge -- Destroying a tower weak spot additionally increases damage against medium Dinos: XX% - XX% -- Health: 10 - 30 - Attack Charge -- Destroying a tower weak spot additionally increases damage against giant Dinos: XX% - XX% -- DPS: 5 - 50 ** Home Territory [#ne4d78a3] - As long as you are near a friendly tower. your damage output is increased. - Maximum distance from tower: 30m - Damage increased by: 20% - 39% - Health Charge -- When near a friendly tower. All incoming damage is decreased by: 9% - 29% -- Health: 10 - 30 - Attack Charge -- When near a friendly tower. Health restores at rate: 19/s - 149/s -- DPS: 5 - 50 ** Crippling Shot [#ldfa4113] - Every successful headshot makes the attacked enemy vulnerable to all incoming damage for a limited time. - Duration: 10s - Incoming damage increase: 54% - 71% - Health Charge -- Missing health restored on successful headshot: 1% - 4% -- Health: 10 - 30 - Attack Charge -- Ability cooldown decreased on successful headshot by: 15% - 45% -- DPS: 5 - 50 ~ * Link ( Module ) [#c665fc5a] #ls2(English/Module/)