Module Cost †
Name Rarity Max Level Gold DNA
Rage Common 15 300 -
Devour Common 15 500 -
Home Territory Common 15 - 100
Tactician Rare 10 - 200
Overdrive Epic 5 7500 -
Module Effect †
Rage †
When health falls below certain threshold. Rage Mode activates. While it is active. your damage output is greatly increased. Cannot be activated second time while your Dino is alive.
Activates when health below: 30%
Duration: 10s
Damage increased by: 35% - 216%
Health Charge
When in Rage Mode, part of your ability damage is covered to health: 11% - 33%
Health: 10 - 30
Attack Charge
When in Rage Mode, part of your weapon damage is covered to health: 8% - 46%
DPS: 5 - 50
Devour †
Kill an enemy to instantly gain part of missing health. The more health is missing. the more your will get back.
Amount of missing health restored: 3% - 15%
Health Charge
Damage after a kill is increased for a duration: 5s
Damage after a kill is increased by: 23% - 90%
Health: 10 - 30
Attack Charge
Part of your damage after a kill is converted to health for a duration: 1s - 3.4s
Part of your damage after a kill is converted to health: 50%
DPS: 5 - 50
Home Territory †
As long as you are near a friendly tower. your damage output is increased.
Maximum distance from tower: 30m
Damage increased by: 7% - XX% ( please let Suriku know if you know )
Health Charge
When near a friendly tower. All incoming damage is decreased by: XX% - XX% ( please let Suriku know if you know )
Health: 10 - 30
Attack Charge
When near a friendly tower. Health restores at rate: XXX/s - XXX/s ( please let Suriku know if you know )
DPS: 5 - 50
Tactician †
Destroying a tower weak spot temporarily increases your damage.
Duration: 15s
Damage increased by: 8% - XX% ( please let Suriku know if you know )
Health Charge
Destroying a tower weak spot additionally increases damage against medium Dinos: XXX% - XXX% ( please let Suriku know if you know )
Health: 10 - 30
Attack Charge
Destroying a tower weak spot additionally increases damage against giant Dinos: XXX% - XXX% ( please let Suriku know if you know )
DPS: 5 - 50
Overdrive †
Missiles fly faster in artillery mode.
Bonus missle speed: 24% - 29%
Health Charge
Hits in Artillery Mode slow enemies down for: 3s
Hits in Artillery Mode slow enemies down by: 15% - 30%
Health: 10 - 30
Attack Charge
Damage radius in artillery mode is increased by: 110% - 140%
DPS: 5 - 50