Module Cost †
Name Rarity Max Level Gold DNA
Rage Common 15 500 -
Home Territory Common 15 - 100
Tactician Rare 10 1000 -
Devour Rare 10 - 200
Battle Recharge Epic 5 7500 -
Module Effect †
Rage †
When health falls below certain threshold. Rage Mode activates. While it is active. your damage output is greatly increased. Cannot be activated second time while your Dino is alive.
Activates when health below: 30%
Duration: 7s
Damage increased by: 50% - 300%
Health Charge
When in Rage Mode, part of your ability damage is covered to health: 16% - 47%
Health: 10 - 30
Attach Charge
When in Rage Mode, part of your weapon damage is covered to health: 8% - 47%
DPS: 5 - 50
Home Territory †
As long as you are near a friendly tower. your damage output is increased.
Maximum distance from tower: 30m
Damage increased by: 15 - XX% ( If you know, please let Suriku know )
Health Charge
When near a friendly tower. All incoming damage is decreased by: XX% - XX% ( If you know, please let Suriku know )
Health: 10 - 30
Attach Charge
When near a friendly tower. Health restores at rate: XX/s - XX/s ( If you know, please let Suriku know )
DPS: 5 - 50
Tactician †
Destroying a tower weak spot temporarily increases your damage.
Duration: 7s
Damage increased by: 50% - 150%
Health Charge
Destroying a tower weak spot additionally increases damage against medium Dinos: 24% - 140% ( please input if you know )
Health: 10 - 30
Attach Charge
Destroying a tower weak spot additionally increases damage against giant Dinos: 24% - 140% ( please input if you know )
DPS: 5 - 50
Devour †
Kill an enemy to instantly gain part of missing health. The more health is missing. the more your will get back.
Amount of missing health restored: 6% - 15%
Health Charge
Damage after a kill is increased for a duration: Xs ( If you know, please let Suriku know )
Damage after a kill is increased by: XX% - XX% ( If you know, please let Suriku know )
Health: 10 - 30
Attach Charge
Part of your damage after a kill is converted to health for a duration: Xs - Xs ( If you know, please let Suriku know )
Part of your damage after a kill is converted to health: XX% ( If you know, please let Suriku know )
DPS: 5 - 50
Battle Recharge †
Restores some of plasma charges after a successful kill.
Charge restored: 9 - 21
Health Charge
Bonus damage resist after the fully-charged plasmagun attack: 10% - 63%
Health: 10 - 30
Attach Charge
Speed bonus during the invisibility: 100% - 200%
DPS: 5 - 50