Module Cost †
Name Rarity Max Level Gold DNA
Devour Common 15 5 -
Home Territory Common 15 500 -
Tactician Common 15 - 100
Rage Rare 10 - 200
Contamination Epic 5 7500 -
Module Effect †
Devour †
Kill an enemy to instantly gain part of missing health. The more health is missing. the more your will get back.
Amount of missing health restored: 2.9% - XX%
Health Charge
Damage after a kill is increased for a duration: 5s
Damage after a kill is increased by: 21% - 85%
Health: 10 - 30
Attack Charge
Part of your damage after a kill is converted to health for a duration: 3s - 10s
Part of your damage after a kill is converted to health: 50%
DPS: 5 - 50
Home Territory †
As long as you are near a friendly tower. your damage output is increased.
Maximum distance from tower: 30m
Damage increased by: 14% - XX%
Health Charge
When near a friendly tower. All incoming damage is decreased by: 13% - 37%
Health: 10 - 30
Attack Charge
When near a friendly tower. Health restores at rate: 152/s - 1219/s ( If you know, please let Suriku know )
DPS: 5 - 50
Tactician †
Destroying a tower weak spot temporarily increases your damage.
Duration: 15s
Damage increased by: 8% - XX%
Health Charge
Destroying a tower weak spot additionally increases damage against medium Dinos: XX% - XX%
Health: 10 - 30
Attack Charge
Destroying a tower weak spot additionally increases damage against giant Dinos: XX% - XX%
DPS: 5 - 50
Rage †
When health falls below certain threshold. Rage Mode activates. While it is active. your damage output is greatly increased. Cannot be activated second time while your Dino is alive.
Activates when health below: 30%
Duration: 10s
Damage increased by: 76% - XXX%
Health Charge
When in Rage Mode, part of your ability damage is covered to health: XX% - XX%
Health: 10 - 30
Attack Charge
When in Rage Mode, part of your weapon damage is covered to health: XX% - XX%
DPS: 5 - 50
Contamination †
Explosions leave constantly damaging tonic areas behind.
Tonic areas duration: 3s
Damage rate: 129/s
Health Charge
Attack Charge