Module Cost †
Name Rarity Max Level Gold DNA
Rage Common 15 500 -
Home Territory Common 15 - 100
Tactician Rare 10 1000 -
Devour Rare 10 - 200
Battle Recharge Epic 5 7500 -
Module Effect †
Home Territory †
As long as you are near a friendly tower. your damage output is increased.
Maximum distance from tower: 30m
Damage increased by: 35-85%
Health Charge
When near a friendly tower. All incoming damage is decreased by: 13% - 46%
Health: 10 - 30
Attach Charge
When near a friendly tower. Health restores at rate: 105/s - 1257/s
DPS: 5 - 50
Rage †
When health falls below certain threshold. Rage Mode activates. While it is active. your damage output is greatly increased. Cannot be activated second time while your Dino is alive.
Activates when health below: 30%
Duration: 10s
Damage increased by: 38% - 226%
Health Charge
When in Rage Mode, part of your ability damage is covered to health: 40% - 121%
Health: 10 - 30
Attach Charge
When in Rage Mode, part of your weapon damage is covered to health: 24% - 145%
DPS: 5 - 50
Devour †
Kill an enemy to instantly gain part of missing health. The more health is missing. the more your will get back.
Amount of missing health restored: 6% - 15%
Health Charge
Damage after a kill is increased for a duration: 5s
Damage after a kill is increased by: 21% - 100%
Health: 10 - 30
Attach Charge
Part of your damage after a kill is converted to health for a duration: 2s - 8s
Part of your damage after a kill is converted to health: 50%
DPS: 5 - 50
Tactician †
Destroying a tower weak spot temporarily increases your damage.
Duration: 15s
Damage increased by: 16% - XX% ( please input if you know )
Health Charge
Destroying a tower weak spot additionally increases damage against medium Dinos: XXX% - XXX% ( please input if you know )
Health: 10 - 30
Attach Charge
Destroying a tower weak spot additionally increases damage against giant Dinos: XXX% - XXX% ( please input if you know )
DPS: 5 - 50
Calculated Shot †
The next shot after any of your plasma rays hits two or more enemies at the same deals more damage.
Damage increased by: 51% - 100%
Health Charge
Plasma rays' damage to each enemy increases over time. Maximum damage reached in: 2s
Plasma rays' damage to each enemy increases over time. Maximum damage: 15 - 90
Health: 10 - 30
Attach Charge
Plasma ray deal more damage for each enemy it touches: 6% - 38%
DPS: 5 - 50